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What's your 3.5e wishlist?
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<blockquote data-quote="Rary the Traitor" data-source="post: 521060" data-attributes="member: 4058"><p>- Give Clerics the spell progression table that generalist wizards currently have.</p><p></p><p>- Give Wizards the Druid spell progression table.</p><p></p><p>- Allow Druids to switch their spells for healing spells, like Clerics.</p><p></p><p>- Wizards/Sorcerers, Druids, Clerics, and Bards shouldn't share so many spells. Make up some new exclusive ones.</p><p></p><p>- Clerics should have a restricted access to the Summon Monster series (up to Summon Monster VI, say).</p><p></p><p>- High level (7-9) arcane spells should not be available to clerics</p><p></p><p>- The Planar Binding series should be the same level as the Planar Ally series.</p><p></p><p>- Cost for scribing spells should be cut by 75%.</p><p></p><p>- Give Sorcerers a few more known spells.</p><p></p><p>- Give Bards more unique abilities, more skill points, and more spells.</p><p></p><p>- Specialist wizards should gain the Spell Focus feat for their school.</p><p></p><p>- Most enhancing/protective spells ("buffs") should last for at least a few hours, even if it means lowering their overall power to compensate. The 3rd edition 6-second rounds have transformed D&D into a buff-fest every time a spellcaster enters combat.</p></blockquote><p></p>
[QUOTE="Rary the Traitor, post: 521060, member: 4058"] - Give Clerics the spell progression table that generalist wizards currently have. - Give Wizards the Druid spell progression table. - Allow Druids to switch their spells for healing spells, like Clerics. - Wizards/Sorcerers, Druids, Clerics, and Bards shouldn't share so many spells. Make up some new exclusive ones. - Clerics should have a restricted access to the Summon Monster series (up to Summon Monster VI, say). - High level (7-9) arcane spells should not be available to clerics - The Planar Binding series should be the same level as the Planar Ally series. - Cost for scribing spells should be cut by 75%. - Give Sorcerers a few more known spells. - Give Bards more unique abilities, more skill points, and more spells. - Specialist wizards should gain the Spell Focus feat for their school. - Most enhancing/protective spells ("buffs") should last for at least a few hours, even if it means lowering their overall power to compensate. The 3rd edition 6-second rounds have transformed D&D into a buff-fest every time a spellcaster enters combat. [/QUOTE]
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