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What's your 3.5e wishlist?
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<blockquote data-quote="Gez" data-source="post: 521768" data-attributes="member: 1328"><p>A more customizable, but less front-loaded ranger. I can understand the two-weapon thingie (for compatibility reasons), but I want to be able to swap it out for archery feats !</p><p></p><p>And give one at first level, the other at second. That won't detract too much from backward compatibility, but that'll adress nicely the front-loading problem.</p><p></p><p>Use the OA monk (little revision, actually).</p><p></p><p>Give sorcerers more known spells. Or introduce a way for them to know more spells easily. (The "Extra Spell" feat in Tome & Blood is too few bang for too many bucks. I'd rather have something along the line of what I've done, a feat (with hefty requirements) that allow them to prepare spell from a spellbook in <strong>one</strong> of their slots, for example.)</p><p></p><p>Also, give them the class ability to eschew materials (and don't make Eschew Material a metamagic feat !).</p><p></p><p>And finally, give them Intimidate, Bluff, and Diplomacy -- either that or Use Magic Device !</p><p></p><p>Rename the Lesser/Greater/Improved/Major spells in just Spell I, Spell II, Spell III, etc. Or at least, adopt a "Spell, Greater" nomenclature. Much, much, much less page-flipping when looking for description.</p><p></p><p>Bards should be clarified as benefitting from their own bardic music effects.</p><p></p><p>Give Intimidate and Profession as class skills for Fighters.</p><p></p><p>Give Decipher Script as class skill for Wizards (when I'm looking for a fellow party member to decipher the arcane writings in Ancient Abalonian on that magic portal, I turn to the knowledgeable wizard, not to the street urchin rogue !).</p><p></p><p>Fix the bogus price for scribing spells into spellbook. Too expensive and time consuming. If at least spellbooks had magical capacities... But no ! They're mundane items !</p><p></p><p>Change the way dying and healing (through the skill) is handled. An agony can last much longer than 1 minute, and closing a wound in 6 seconds (including the time to remove the clothing and armor preventing to operate) is silly.</p><p></p><p>Clean that spiritual oath non-sense about druids. (They should at least use bows, dammit !)</p><p></p><p>Clean the silly paladin multiclass restriction. (Already made for monks by using the OA monk.)</p><p></p><p>and finally... clean the running rules. We had game situation where we made horse gallop, and it was ridiculous to have them stop their galloping after not even one hour !</p></blockquote><p></p>
[QUOTE="Gez, post: 521768, member: 1328"] A more customizable, but less front-loaded ranger. I can understand the two-weapon thingie (for compatibility reasons), but I want to be able to swap it out for archery feats ! And give one at first level, the other at second. That won't detract too much from backward compatibility, but that'll adress nicely the front-loading problem. Use the OA monk (little revision, actually). Give sorcerers more known spells. Or introduce a way for them to know more spells easily. (The "Extra Spell" feat in Tome & Blood is too few bang for too many bucks. I'd rather have something along the line of what I've done, a feat (with hefty requirements) that allow them to prepare spell from a spellbook in [b]one[/b] of their slots, for example.) Also, give them the class ability to eschew materials (and don't make Eschew Material a metamagic feat !). And finally, give them Intimidate, Bluff, and Diplomacy -- either that or Use Magic Device ! Rename the Lesser/Greater/Improved/Major spells in just Spell I, Spell II, Spell III, etc. Or at least, adopt a "Spell, Greater" nomenclature. Much, much, much less page-flipping when looking for description. Bards should be clarified as benefitting from their own bardic music effects. Give Intimidate and Profession as class skills for Fighters. Give Decipher Script as class skill for Wizards (when I'm looking for a fellow party member to decipher the arcane writings in Ancient Abalonian on that magic portal, I turn to the knowledgeable wizard, not to the street urchin rogue !). Fix the bogus price for scribing spells into spellbook. Too expensive and time consuming. If at least spellbooks had magical capacities... But no ! They're mundane items ! Change the way dying and healing (through the skill) is handled. An agony can last much longer than 1 minute, and closing a wound in 6 seconds (including the time to remove the clothing and armor preventing to operate) is silly. Clean that spiritual oath non-sense about druids. (They should at least use bows, dammit !) Clean the silly paladin multiclass restriction. (Already made for monks by using the OA monk.) and finally... clean the running rules. We had game situation where we made horse gallop, and it was ridiculous to have them stop their galloping after not even one hour ! [/QUOTE]
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