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What's your 3.5e wishlist?
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<blockquote data-quote="Tzarevitch" data-source="post: 522681" data-attributes="member: 1792"><p>Here's what I'd like to see:</p><p></p><p>1. Certain holdover spells from 1e an 2e need to be fixed. These include:</p><p>Harm</p><p>Haste</p><p>Timestop</p><p>all of the "Shadowmagic" spells</p><p></p><p>2. Fix the skills system. It is far too weak. </p><p>2.1 Give all classes 2 more skill points. </p><p>2.2 All classes should have craft and profession in class. </p><p>2.3 Balance the individual skills better (compare Rope Use to Use Magic Device and you'll see the difference in utility). </p><p>2.4 Fighters should have Balance, Tumble and Intimidate as in-class skills.</p><p>2.5 Sorcerers should have Bluff, Diplomacy and Intimidate in-class. </p><p>2.6 Clerics should have Innuendo in class (so they can interpret divine omens) and Sense Motive (modern priests are trained to interpret their parishioners' emotions, who can't 3e clerics?).</p><p>2.7 Static DCs on many skills are too low. Remove static DCs in favor of giving more skills opposed rolls (a la the Variant where your foe's attack roll sets the DC for you to tumble though his threat range). Removing static DCS keeps skills relevant for a long time. </p><p></p><p>3. Fix the item creation rules. Standardize them and do not allow exceptions even if you have to get rid of all the old 1e and 2e sacred cow magic items that generate exceptions. </p><p>3.1 Ditch Craft Rod completely. That category doesn't need to exist. It is fundamentally a collection of non-standard magic items that don't need their own category.</p><p>3.2 Break Craft Wondrous Item into smaller categories. As it stands, this is the uber item creation feat. They can easily be broken down into at least 3 different feats (such as removing all magical clothing and creating Weave Wondrous Clothing or something). Only the truly wierd stuff like Ioun Stones which don't belong in another category should remain in Craft Wondrous Item. </p><p>3.3 Merge Craft Wand and Craft Staff into one feat. It really doesn't need two. </p><p></p><p>4. Add some of the feats from the supplemental books into the PHB (Versatility for example). </p><p></p><p>5. Un-frontload the ranger. Three feats at first level is a bit too much. Monte Cooke's version is a bit too powerful though. I'd grant the ranger a bonus feat (from a select list a la Monte Cooke) at 1st, 4th and each 4th level thereafter. Meld the Track feat into the Wilderness Lore skill and either make it exclusive to the ranger or grant the ranger bonuses to the skill based on his class level. </p><p></p><p>6. Remove the Barbarian. The name is just plain stupid and it doesn't warrant it's own class. Make the barbarian fast-move ability, the rage ability, and the DR abilities into feats (with appropriate prerequisites) and you can create a more flexible barbarian using a fighter. </p><p></p><p>7. Clear up the action-type definitions (Full Round, Move Equivalent etc.). </p><p></p><p>8. Banish the monk to OA where it belongs. I like monks but the PHB version is a travesty. Without the OA book monks suck. Leave them in OA and use the space in the PHB for something else. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 522681, member: 1792"] Here's what I'd like to see: 1. Certain holdover spells from 1e an 2e need to be fixed. These include: Harm Haste Timestop all of the "Shadowmagic" spells 2. Fix the skills system. It is far too weak. 2.1 Give all classes 2 more skill points. 2.2 All classes should have craft and profession in class. 2.3 Balance the individual skills better (compare Rope Use to Use Magic Device and you'll see the difference in utility). 2.4 Fighters should have Balance, Tumble and Intimidate as in-class skills. 2.5 Sorcerers should have Bluff, Diplomacy and Intimidate in-class. 2.6 Clerics should have Innuendo in class (so they can interpret divine omens) and Sense Motive (modern priests are trained to interpret their parishioners' emotions, who can't 3e clerics?). 2.7 Static DCs on many skills are too low. Remove static DCs in favor of giving more skills opposed rolls (a la the Variant where your foe's attack roll sets the DC for you to tumble though his threat range). Removing static DCS keeps skills relevant for a long time. 3. Fix the item creation rules. Standardize them and do not allow exceptions even if you have to get rid of all the old 1e and 2e sacred cow magic items that generate exceptions. 3.1 Ditch Craft Rod completely. That category doesn't need to exist. It is fundamentally a collection of non-standard magic items that don't need their own category. 3.2 Break Craft Wondrous Item into smaller categories. As it stands, this is the uber item creation feat. They can easily be broken down into at least 3 different feats (such as removing all magical clothing and creating Weave Wondrous Clothing or something). Only the truly wierd stuff like Ioun Stones which don't belong in another category should remain in Craft Wondrous Item. 3.3 Merge Craft Wand and Craft Staff into one feat. It really doesn't need two. 4. Add some of the feats from the supplemental books into the PHB (Versatility for example). 5. Un-frontload the ranger. Three feats at first level is a bit too much. Monte Cooke's version is a bit too powerful though. I'd grant the ranger a bonus feat (from a select list a la Monte Cooke) at 1st, 4th and each 4th level thereafter. Meld the Track feat into the Wilderness Lore skill and either make it exclusive to the ranger or grant the ranger bonuses to the skill based on his class level. 6. Remove the Barbarian. The name is just plain stupid and it doesn't warrant it's own class. Make the barbarian fast-move ability, the rage ability, and the DR abilities into feats (with appropriate prerequisites) and you can create a more flexible barbarian using a fighter. 7. Clear up the action-type definitions (Full Round, Move Equivalent etc.). 8. Banish the monk to OA where it belongs. I like monks but the PHB version is a travesty. Without the OA book monks suck. Leave them in OA and use the space in the PHB for something else. Tzarevitch [/QUOTE]
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