Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's your 3.5e wishlist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 523597" data-attributes="member: 518"><p>Most of my wants have already been posted..but here I go anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>1) the "Combat Ready" monster Stats..Include Touch AC , FF AC, grapple check modifieretc. as well</p><p></p><p>2) I don't use Monks IMC, but I do allow Paladins to multi-class into Fighter or Cleric (reasoning that some will put more emphasis on fighting thier foes, and others will spend more time preaching the word)..but I can just rule 0 stuff like that..don't need the official word</p><p></p><p>3) A less front-loaded Ranger..nothing major..just more feat/special ability options</p><p></p><p>4) Better skill descriptions ala D20 Modern and SW RCB</p><p></p><p>5) Scrap the old Jump skill for the D20 Modern version..much cleaner and simpler</p><p></p><p>6) Other than potions and scrolls, I think Magic Item creation is too easy..I'd like to see that toned down</p><p></p><p>7) The CR/XP/ECL system is too dependant on a "deafult" amount of magic and firepower assumed to be had by PC's..either an overhaul of the system OR a <strong>DETAILED</strong> variant/option for tweaking the system for differing campaign styles</p><p></p><p>8) In general MORE CLARITY without being overly verbose. Many things are overly explained in the current books..to the point where it's confusing...e.g. AoO, Temp HP, and TEMP CON's effect on HP's.. or not explained well enough: Constrict, Grappling, etc. Adopting the D20 Modern and SW RCB format/explanations will suffice in most cases</p><p></p><p>9) More detailed examples: Most of the examples in the book are based on the most simple aspects of the system, yet the considerably more complex things have few (and poor), if any examples...give us a full combat example with various spells cast, feats used, special abilities used, etc.. The combat examples and the example of play in the DMG are entirely too basic...</p><p></p><p>10) Art equipment depictions by Jeff Dee, Bill Willingham, DAT, and Jim Roslof (ESPECIALLY in the MM). And heck, how about some pig-snout Orcs ala David Sutherland! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>11) Get rid of those lines on every page..AGGGHHHH</p><p></p><p>12) Better PRClasses...I don't care for anything in the DMG...Or in the least add some that are more "organization based" and not "power up" based....Many of the PRclasses in the FR books, and quite a few in the Splats are much better than those in the current DMG</p><p></p><p>12) More (some?) Non-combat feats</p><p></p><p>13) Seriously: some of the pics (especially in the MM) are just way off from their "historical" presentation (in D&D)...pushing the envelope is kinda cool, but reverting to a HellHound pic that is a very poor imitation of the original (and poor) Hellhound pic in the Men & Magic book of the original game is not "pushing the envelope". The Vampire looks like some dorky "death" kid we used to shove in his locker in 9th grade <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>14) Better layout for all 3 Books. Especially the DMG an MM. No splitting up stat blocks. Put relevant tables on the same page as the descriptions. Make more use of boldface, make clear distinctions where one thing ends, and another begins, etc. Again, see the D20 Modern and SW RCB for an example. I don't enjoy looking up things or reading the 3E books..the D20M and SWRCB are much easier to use both as a learning tool, and as a reference work.</p><p></p><p>15) More simplified play with options to add balanced complexity as opposed to hard and fast rules with an option to take them out (and unbalance the game). (I know this won't happen, but I sure wish it would )</p><p></p><p>16) Get rid of the Iconics...I just don't like any of them...not even Tordek <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But Iconic pics/art is good. We have seen Emerikol the Chaotic and the fighter in the water trap with sword wielding Skeleton as well as a few others in previous editions (granted, the watertrap pic IS in the 3E DMG), but let's see Emerikol, and other "classic" art revamped for 3E..How about Mordy blasting the Wizards tower with his spellbook on the table in front of him (with or without the doofis). The Hobbits and Dwarves encountering the Magic Mouth. A Paladin in Hell. Thieves prying out the ruby gem-eyes as the rest of the party wipes the blood off their swords after slaughtering the Lizard-Men. An Imp sitting on the evil MU's shoulder as reads an old tome. An Umber Hulk under the effect of Otto's Irresistable Dance. The Troll winding up the rope the adventurers are using to keep from getting lost. No Honor Among Thieves. Blink Dogs making a meal out of the Displacer Beast they dispatched. We don't need no stinkin Iconic characters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm sure I'll think of more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 523597, member: 518"] Most of my wants have already been posted..but here I go anyway :D 1) the "Combat Ready" monster Stats..Include Touch AC , FF AC, grapple check modifieretc. as well 2) I don't use Monks IMC, but I do allow Paladins to multi-class into Fighter or Cleric (reasoning that some will put more emphasis on fighting thier foes, and others will spend more time preaching the word)..but I can just rule 0 stuff like that..don't need the official word 3) A less front-loaded Ranger..nothing major..just more feat/special ability options 4) Better skill descriptions ala D20 Modern and SW RCB 5) Scrap the old Jump skill for the D20 Modern version..much cleaner and simpler 6) Other than potions and scrolls, I think Magic Item creation is too easy..I'd like to see that toned down 7) The CR/XP/ECL system is too dependant on a "deafult" amount of magic and firepower assumed to be had by PC's..either an overhaul of the system OR a [b]DETAILED[/b] variant/option for tweaking the system for differing campaign styles 8) In general MORE CLARITY without being overly verbose. Many things are overly explained in the current books..to the point where it's confusing...e.g. AoO, Temp HP, and TEMP CON's effect on HP's.. or not explained well enough: Constrict, Grappling, etc. Adopting the D20 Modern and SW RCB format/explanations will suffice in most cases 9) More detailed examples: Most of the examples in the book are based on the most simple aspects of the system, yet the considerably more complex things have few (and poor), if any examples...give us a full combat example with various spells cast, feats used, special abilities used, etc.. The combat examples and the example of play in the DMG are entirely too basic... 10) Art equipment depictions by Jeff Dee, Bill Willingham, DAT, and Jim Roslof (ESPECIALLY in the MM). And heck, how about some pig-snout Orcs ala David Sutherland! :D 11) Get rid of those lines on every page..AGGGHHHH 12) Better PRClasses...I don't care for anything in the DMG...Or in the least add some that are more "organization based" and not "power up" based....Many of the PRclasses in the FR books, and quite a few in the Splats are much better than those in the current DMG 12) More (some?) Non-combat feats 13) Seriously: some of the pics (especially in the MM) are just way off from their "historical" presentation (in D&D)...pushing the envelope is kinda cool, but reverting to a HellHound pic that is a very poor imitation of the original (and poor) Hellhound pic in the Men & Magic book of the original game is not "pushing the envelope". The Vampire looks like some dorky "death" kid we used to shove in his locker in 9th grade :D 14) Better layout for all 3 Books. Especially the DMG an MM. No splitting up stat blocks. Put relevant tables on the same page as the descriptions. Make more use of boldface, make clear distinctions where one thing ends, and another begins, etc. Again, see the D20 Modern and SW RCB for an example. I don't enjoy looking up things or reading the 3E books..the D20M and SWRCB are much easier to use both as a learning tool, and as a reference work. 15) More simplified play with options to add balanced complexity as opposed to hard and fast rules with an option to take them out (and unbalance the game). (I know this won't happen, but I sure wish it would ) 16) Get rid of the Iconics...I just don't like any of them...not even Tordek :D But Iconic pics/art is good. We have seen Emerikol the Chaotic and the fighter in the water trap with sword wielding Skeleton as well as a few others in previous editions (granted, the watertrap pic IS in the 3E DMG), but let's see Emerikol, and other "classic" art revamped for 3E..How about Mordy blasting the Wizards tower with his spellbook on the table in front of him (with or without the doofis). The Hobbits and Dwarves encountering the Magic Mouth. A Paladin in Hell. Thieves prying out the ruby gem-eyes as the rest of the party wipes the blood off their swords after slaughtering the Lizard-Men. An Imp sitting on the evil MU's shoulder as reads an old tome. An Umber Hulk under the effect of Otto's Irresistable Dance. The Troll winding up the rope the adventurers are using to keep from getting lost. No Honor Among Thieves. Blink Dogs making a meal out of the Displacer Beast they dispatched. We don't need no stinkin Iconic characters! :D ;) I'm sure I'll think of more. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your 3.5e wishlist?
Top