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What's your 3.5e wishlist?
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<blockquote data-quote="EarthsShadow" data-source="post: 525179" data-attributes="member: 3531"><p>I think one way the Cleric can be toned down is to limit them to what spells come within their Deities Domains, but not limit them to two Domains. Heck, it could be incremental as they gain levels. </p><p></p><p>At first level, pick two Domains from the domains list of the Deity, and this is all the spells they get, plus healing for Good clerics and Inflict for evil clerics (or something similar). Then, at certain levels they gain access to the other Domains of their deity. </p><p></p><p>You can also have some divine spells that are domain-less, or general spells that possibly all clerics could get, but they don't gain access to them all, just the ones they pray for and allowed by their deity. To help with this, each Deity could have a general spells list that their clerics can gain access to, but still they don't gain access to them all. Only a few, and to help with their connection between them and Deity, they must pray for them to be learned. (I am sure a game mechanic can be developed for this, and I know that at some point in the past a person created a alt.cleric kind of like this).</p><p></p><p>Another idea is to change how the cleric class works for things like HD, BaB, Saves, dependant on which deity they pick. Some deities would want their followers to be more combat heavy, like the Gods of war and brutality, while others would want followers not as combat heavy, like a God of agriculture and knowledge. Basically, make each cleric a specialist cleric and from this have specialized spell lists that they gain access to. I know it would be a lot of work to do this, but it would make this class very unique and versatile, and it makes sense.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 525179, member: 3531"] I think one way the Cleric can be toned down is to limit them to what spells come within their Deities Domains, but not limit them to two Domains. Heck, it could be incremental as they gain levels. At first level, pick two Domains from the domains list of the Deity, and this is all the spells they get, plus healing for Good clerics and Inflict for evil clerics (or something similar). Then, at certain levels they gain access to the other Domains of their deity. You can also have some divine spells that are domain-less, or general spells that possibly all clerics could get, but they don't gain access to them all, just the ones they pray for and allowed by their deity. To help with this, each Deity could have a general spells list that their clerics can gain access to, but still they don't gain access to them all. Only a few, and to help with their connection between them and Deity, they must pray for them to be learned. (I am sure a game mechanic can be developed for this, and I know that at some point in the past a person created a alt.cleric kind of like this). Another idea is to change how the cleric class works for things like HD, BaB, Saves, dependant on which deity they pick. Some deities would want their followers to be more combat heavy, like the Gods of war and brutality, while others would want followers not as combat heavy, like a God of agriculture and knowledge. Basically, make each cleric a specialist cleric and from this have specialized spell lists that they gain access to. I know it would be a lot of work to do this, but it would make this class very unique and versatile, and it makes sense. [/QUOTE]
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