Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What's your approach to dungeon-building?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 2331458" data-attributes="member: 6779"><p>I start with what the story calls for, figure out the Main Event for the scenario (i.e., "rescue the princess," "encounter the beholder," or "the hallway of infinite gelatinous cubes") and put that in place, then flesh out the rest of the map with more or less random encounters that fit the overall theme. (Thus, if it's a sewer, I'll drop in rats, oozes, crocodiles, etc., or if its a trek up the side of a mountain I'll put in displacer beasts, wyverns, and owlbears as appropriate.)</p><p></p><p>Certain recurring motifs I use a lot are:</p><p></p><p>* Displacer beasts, hook horrors, and orcs are my favorite monsters, apparently, with minotaurs, bugbears, and beholders getting an honorable mention</p><p></p><p>* Arcane experiments generally go horribly wrong, leaving dungeons full of dangerous encounters and peculiar situations -- and dead wizards</p><p></p><p>* Often there's an encounter that's way beyond the abilities of the group, but which can be fairly easily avoided or escaped if the players keep their heads and don't go rushing in</p><p></p><p>* Usually, all or almost all of a single "dungeon" (even if it's multiple levels) will fit on a single sheet of 5x5 graph paper; any given scenario may have from one to four such "dungeons," depending on the complexity of the scenario.</p><p></p><p>* Traps are rare, but when they appear, they tend to be vicious</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2331458, member: 6779"] I start with what the story calls for, figure out the Main Event for the scenario (i.e., "rescue the princess," "encounter the beholder," or "the hallway of infinite gelatinous cubes") and put that in place, then flesh out the rest of the map with more or less random encounters that fit the overall theme. (Thus, if it's a sewer, I'll drop in rats, oozes, crocodiles, etc., or if its a trek up the side of a mountain I'll put in displacer beasts, wyverns, and owlbears as appropriate.) Certain recurring motifs I use a lot are: * Displacer beasts, hook horrors, and orcs are my favorite monsters, apparently, with minotaurs, bugbears, and beholders getting an honorable mention * Arcane experiments generally go horribly wrong, leaving dungeons full of dangerous encounters and peculiar situations -- and dead wizards * Often there's an encounter that's way beyond the abilities of the group, but which can be fairly easily avoided or escaped if the players keep their heads and don't go rushing in * Usually, all or almost all of a single "dungeon" (even if it's multiple levels) will fit on a single sheet of 5x5 graph paper; any given scenario may have from one to four such "dungeons," depending on the complexity of the scenario. * Traps are rare, but when they appear, they tend to be vicious -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your approach to dungeon-building?
Top