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*TTRPGs General
What's your attitude towards PVP?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8559370" data-attributes="member: 4789"><p>It's not foreign so much as something I don't find entertaining. And my group are all pretty like minded. Other people enjoy it, I don't, so I don't take part in that. I don't mind a little personality clash (at worst Superman/Batman or Wolverine/Cyclops, but prefer it less that that) - but I see the phrase "PVP" and to me, that means things have come to blows.</p><p></p><p>Some people like cliff diving or parachuting. I have no interest - it's sorta like that.</p><p></p><p>The way we come up with a game is that someone has an idea for a campaign (everyone in the group GMs and we rotate), pitch it to the rest of the group, and for the next month or so the first hour the new game is discussed and basic theme/tone is worked out. Then characters start getting tossed about - during that time, we all work to make characters that world well together both in skills/abilities and personalities. They may not know each other at start of play, be we know they will be able to work together.</p><p></p><p>Edit to add - our group is fairly traditional in player / GM roles. The GM runs the world, plot hooks, plots and NPCs - the players run the character and the primary way to affect the world is by in character actions. If there is influence outside of that, it is usually handled between session and not on the fly at the table. Our favorite genre, by far, is Superheroes which is often a very re-active kind of game - bad guys do something, we react, investigate something else happens we react then do something else. Works with the GM driven approach we all like (but it isn't really a railroad - how we react and what we do doesn't follow a planned path, but we don't usually initiate the plot).</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8559370, member: 4789"] It's not foreign so much as something I don't find entertaining. And my group are all pretty like minded. Other people enjoy it, I don't, so I don't take part in that. I don't mind a little personality clash (at worst Superman/Batman or Wolverine/Cyclops, but prefer it less that that) - but I see the phrase "PVP" and to me, that means things have come to blows. Some people like cliff diving or parachuting. I have no interest - it's sorta like that. The way we come up with a game is that someone has an idea for a campaign (everyone in the group GMs and we rotate), pitch it to the rest of the group, and for the next month or so the first hour the new game is discussed and basic theme/tone is worked out. Then characters start getting tossed about - during that time, we all work to make characters that world well together both in skills/abilities and personalities. They may not know each other at start of play, be we know they will be able to work together. Edit to add - our group is fairly traditional in player / GM roles. The GM runs the world, plot hooks, plots and NPCs - the players run the character and the primary way to affect the world is by in character actions. If there is influence outside of that, it is usually handled between session and not on the fly at the table. Our favorite genre, by far, is Superheroes which is often a very re-active kind of game - bad guys do something, we react, investigate something else happens we react then do something else. Works with the GM driven approach we all like (but it isn't really a railroad - how we react and what we do doesn't follow a planned path, but we don't usually initiate the plot). [/QUOTE]
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