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What's your attitude towards PVP?
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<blockquote data-quote="pemerton" data-source="post: 8561789" data-attributes="member: 42582"><p>I'm trying to reconcile, or integrate, these two comments.</p><p></p><p>If it's sufficient to count as PvP that dice be rolled, then what does <em>death</em> have to do with it?</p><p></p><p>PCs can confront one another in domains of conflict other than lethal combat, and dice be rolled to resolve it. And PCs can make plans and perform actions that will thwart the goals and plans of another PC - perhaps rolling dice in the process - without the consequences being lethal.</p><p></p><p>That's not my experience. As I posted, in party-oriented play the players have to come up with various sorts of self-limiting devices. That's not very much effort. It's just part of the give-and-take of party play.</p><p></p><p>In any game in which the players choose their PCs' goals, conflict between PCs is almost inevitably going to be on the table as a possibility. Conversely, a rule that all PC goals must be compatible if not the same is a clear departure from the idea of players choosing for their own PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8561789, member: 42582"] I'm trying to reconcile, or integrate, these two comments. If it's sufficient to count as PvP that dice be rolled, then what does [i]death[/i] have to do with it? PCs can confront one another in domains of conflict other than lethal combat, and dice be rolled to resolve it. And PCs can make plans and perform actions that will thwart the goals and plans of another PC - perhaps rolling dice in the process - without the consequences being lethal. That's not my experience. As I posted, in party-oriented play the players have to come up with various sorts of self-limiting devices. That's not very much effort. It's just part of the give-and-take of party play. In any game in which the players choose their PCs' goals, conflict between PCs is almost inevitably going to be on the table as a possibility. Conversely, a rule that all PC goals must be compatible if not the same is a clear departure from the idea of players choosing for their own PC. [/QUOTE]
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