Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What's your Best Gimmick?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2207460" data-attributes="member: 2047"><p>I'm running the third game in a series late next month and I'm trying to find some gimmicks for the game. First, a quick background:</p><p></p><p>The series is Underoo Avengers, in which the players are a group of eight-year-old super heroes who fight crime, uphold justice, and get home before dinner. I'm using a blend of <em>Grimm</em> from Fantasy Flight Games (this is not Grimm Tales, but Grimm--a setting for twisted fairy tales) and ENWorld's own Four Color to Fantasy toolkit. Characters include Lily, the adopted Native American Bully with super strength and damage reduction, Art, the exchange student Jock from Britain with his flaming crickett ball attack, and the Dorf, an Outcast with a glum attitude and paralyzing Super Secret Ninja Strike. Needless to say, the games have been a boatload of fun.</p><p></p><p>Each game has taken place in a whacky location such as the toy factory owned by the Dentist and a Carnival overtaken by Brain Sucking Aliens from Outer Space. So far, these settings have been a defining part of the series so I'm looking to strike gold with my next one. Any ideas are greatly appreciated. Right now I'm considering a grocery store or shrinking the PCs (I mean, who can deny the fun of having a shrink ray?).</p><p></p><p>The other defining part about the games is that they are chock full of puzzles, riddles, minigames, etc. So far I've been using a very simple formula, although I'm more than willing to change it up if anyone has some cool ideas:</p><p></p><p>At least one "acting" game. So far this has consisted of: The PCs creating their own play and then acting it out (Spider-Man fought a dragon in the first game), telling jokes to help out a bad jester, and using the game Nanofictionary to create a puppet show.</p><p></p><p>At least one "construction" puzzle. I've got a box of k'nex, play-dough, tape, straws, etc. The party puts together (in real time at the table) some machine to solve a problem. So far I've had them build a self propelled car, a catapult, and a boat.</p><p></p><p>At least one "puzzle" puzzle: Mazes, riddles, Legend of Zelda-ish puzzles, anything can fit in this category. Last time it was a house of mirrors in which they had to make a laser beam strike four points on the wall (with a real laser and miniature house of mirrors as a prop <a href="http://ncgameday.dhorizon.org/community/gallery/relNCGD6/106_0661" target="_blank">link</a>).</p><p></p><p>There's plenty of combat as well, but usually the setting takes care of the monsters. E.g. an armymen swarm for the toy factory and teddy bear prizes for the carnival <a href="http://ncgameday.dhorizon.org/community/gallery/relNCGD6/106_0655" target="_blank">link</a>.</p><p></p><p>So far the main purpose of the plot has been to link together combats and puzzles. It would probably fall flat on its face as a weekly game, but I only ever run the series at game days and gaming stores.</p><p></p><p>So what I'm looking for now is a great idea for the next setting (anybody like the grocery store or shrinking ideas?) and I need gimmicks! What kind of minigames, puzzles, roleplaying situations, etc. have you used in your games?</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2207460, member: 2047"] I'm running the third game in a series late next month and I'm trying to find some gimmicks for the game. First, a quick background: The series is Underoo Avengers, in which the players are a group of eight-year-old super heroes who fight crime, uphold justice, and get home before dinner. I'm using a blend of [i]Grimm[/i] from Fantasy Flight Games (this is not Grimm Tales, but Grimm--a setting for twisted fairy tales) and ENWorld's own Four Color to Fantasy toolkit. Characters include Lily, the adopted Native American Bully with super strength and damage reduction, Art, the exchange student Jock from Britain with his flaming crickett ball attack, and the Dorf, an Outcast with a glum attitude and paralyzing Super Secret Ninja Strike. Needless to say, the games have been a boatload of fun. Each game has taken place in a whacky location such as the toy factory owned by the Dentist and a Carnival overtaken by Brain Sucking Aliens from Outer Space. So far, these settings have been a defining part of the series so I'm looking to strike gold with my next one. Any ideas are greatly appreciated. Right now I'm considering a grocery store or shrinking the PCs (I mean, who can deny the fun of having a shrink ray?). The other defining part about the games is that they are chock full of puzzles, riddles, minigames, etc. So far I've been using a very simple formula, although I'm more than willing to change it up if anyone has some cool ideas: At least one "acting" game. So far this has consisted of: The PCs creating their own play and then acting it out (Spider-Man fought a dragon in the first game), telling jokes to help out a bad jester, and using the game Nanofictionary to create a puppet show. At least one "construction" puzzle. I've got a box of k'nex, play-dough, tape, straws, etc. The party puts together (in real time at the table) some machine to solve a problem. So far I've had them build a self propelled car, a catapult, and a boat. At least one "puzzle" puzzle: Mazes, riddles, Legend of Zelda-ish puzzles, anything can fit in this category. Last time it was a house of mirrors in which they had to make a laser beam strike four points on the wall (with a real laser and miniature house of mirrors as a prop [url=http://ncgameday.dhorizon.org/community/gallery/relNCGD6/106_0661]link[/url]). There's plenty of combat as well, but usually the setting takes care of the monsters. E.g. an armymen swarm for the toy factory and teddy bear prizes for the carnival [url=http://ncgameday.dhorizon.org/community/gallery/relNCGD6/106_0655]link[/url]. So far the main purpose of the plot has been to link together combats and puzzles. It would probably fall flat on its face as a weekly game, but I only ever run the series at game days and gaming stores. So what I'm looking for now is a great idea for the next setting (anybody like the grocery store or shrinking ideas?) and I need gimmicks! What kind of minigames, puzzles, roleplaying situations, etc. have you used in your games? NCSUCodeMonkey [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your Best Gimmick?
Top