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What's Your Biggest Failing as a DM
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<blockquote data-quote="Obese Squirrel" data-source="post: 95277" data-attributes="member: 2714"><p>I don't think there's anything wrong with railroading as long as it's "creative railroading". By that I mean that you make your story's generic enough that the PCs can take different plot hooks to get to a main goal. Also, putting people's past into the overall storyline definitely motivates the player ( if they're playing in character) to stay "on the railway tracks".</p><p></p><p>I find one of my problems is that when I describe something, I say it differently to how I imagine it my head. Sometimes it can get frustrating when you try to describe something which is pretty intricate.</p><p></p><p>Also if there a multiple NPCs communicating with the group and each other it can get annoying. Once, I've had 2 NPCs talking to each other, and I forget that one of them was an NPC and I was waiting for them to reply....I felt pretty stupid after that.</p><p></p><p>I've also favoured some characters too which I try not to.</p></blockquote><p></p>
[QUOTE="Obese Squirrel, post: 95277, member: 2714"] I don't think there's anything wrong with railroading as long as it's "creative railroading". By that I mean that you make your story's generic enough that the PCs can take different plot hooks to get to a main goal. Also, putting people's past into the overall storyline definitely motivates the player ( if they're playing in character) to stay "on the railway tracks". I find one of my problems is that when I describe something, I say it differently to how I imagine it my head. Sometimes it can get frustrating when you try to describe something which is pretty intricate. Also if there a multiple NPCs communicating with the group and each other it can get annoying. Once, I've had 2 NPCs talking to each other, and I forget that one of them was an NPC and I was waiting for them to reply....I felt pretty stupid after that. I've also favoured some characters too which I try not to. [/QUOTE]
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