Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's Your Biggest Failing as a DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 95973" data-attributes="member: 604"><p>At some time I flatly demanded railroading from the DM. Everyone was playing a PC without "leadership qualities" or "planning ability", and in order to complete an adventure we would have to either switch PCs, or act out of character. At that point I asked the DM (aside from the game) to get a NPC going to lead our characters, and to do our planning for us, since no one took pleasure in cong up with plans. I also hate it if a DM thinks it is fun to present us with a puzzle or something, or to expect my dumb as a brick rogue to come up with a master strategy. I don't want to solve puzzles, or act out of character, so pretty please railroad me - show me the clue, give me a hint, present the general's plan so that I can disarm the trap, sneak into the enemy's camp or go off solve my personal problems.</p><p></p><p>In my Shadowrun campaign, I use an NPC as the "party leader", since all players are playing "followers", and letting them plan was not very fun. I sometimes offer alternatives, or ask the players what course of actions they'd prefer, but generally it is "We do what we are told. So, what are we told?" during the planning stage of the run. The PCs act out before, during and after the runs, go on sidetrips and mind their personal business and the players have much fun doing it, so I don't really see anything wrong in "railroading". </p><p></p><p>I see it as my job as the DM to present the players with options, to regularly ask them what they want in the game, what goals and ambitions theri PCs have, and act on that, not to let them wander aimlessly through the world when it is clear they would prefer an adventure. If no one wants to be a leader, then I'll get a leader for them, if needed.</p><p></p><p>My biggest failing as a DM is that I get too easily into discussion mode during a game instead of cutting a ranting or arguing player off and discuss it after the game.</p><p></p><p>Edit: Going too easy is also not a failing of me. I expect a fleshed out PC from my players and good roleplaying, and in exchange I will not kill a PC, especially not for staying in Character and walking in a trap. If you want to experience the thrill of danger and cannot roleplay it, better play with another DM.</p></blockquote><p></p>
[QUOTE="Fenes, post: 95973, member: 604"] At some time I flatly demanded railroading from the DM. Everyone was playing a PC without "leadership qualities" or "planning ability", and in order to complete an adventure we would have to either switch PCs, or act out of character. At that point I asked the DM (aside from the game) to get a NPC going to lead our characters, and to do our planning for us, since no one took pleasure in cong up with plans. I also hate it if a DM thinks it is fun to present us with a puzzle or something, or to expect my dumb as a brick rogue to come up with a master strategy. I don't want to solve puzzles, or act out of character, so pretty please railroad me - show me the clue, give me a hint, present the general's plan so that I can disarm the trap, sneak into the enemy's camp or go off solve my personal problems. In my Shadowrun campaign, I use an NPC as the "party leader", since all players are playing "followers", and letting them plan was not very fun. I sometimes offer alternatives, or ask the players what course of actions they'd prefer, but generally it is "We do what we are told. So, what are we told?" during the planning stage of the run. The PCs act out before, during and after the runs, go on sidetrips and mind their personal business and the players have much fun doing it, so I don't really see anything wrong in "railroading". I see it as my job as the DM to present the players with options, to regularly ask them what they want in the game, what goals and ambitions theri PCs have, and act on that, not to let them wander aimlessly through the world when it is clear they would prefer an adventure. If no one wants to be a leader, then I'll get a leader for them, if needed. My biggest failing as a DM is that I get too easily into discussion mode during a game instead of cutting a ranting or arguing player off and discuss it after the game. Edit: Going too easy is also not a failing of me. I expect a fleshed out PC from my players and good roleplaying, and in exchange I will not kill a PC, especially not for staying in Character and walking in a trap. If you want to experience the thrill of danger and cannot roleplay it, better play with another DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's Your Biggest Failing as a DM
Top