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What's your campaign storyline about? Here is mine.
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<blockquote data-quote="Sezarious" data-source="post: 6560741" data-attributes="member: 6792106"><p>I've tried to rig the map up to be alive on it's own. Cities each have their own "personalities". There are several faction within the game, some which are city based, others which are more racial based (such as the elves, dwarves and half orcs), one or two factions operate with no central location. When I mapped extra layers such as resources, I placed the drow based on their needs with the idea that they conquered the location long ago. From there I placed the other cites based on available resources. I also placed the elves and and the different Orc/half Orc tribes. I worked out the agendas of each race and city (which was pretty much "rebuild") and then worked out the drow strategy of attack. This created military conflict with any tribes and any cities closest to the drow border. Cities not in conflict became wealthy over the 300 year period whilst those in conflict did not, rather, they struggle to function instead. Long story short, I've tried to create a world through cause and effect.</p><p></p><p>The PC's don't have to follow any plotlines, but the way the region is designed, there are a lot of different problems spread all around. Some problems cause a ripple effect. If PC's choose to dig for problems and fix them, it can have far reaching benefits.</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6560741, member: 6792106"] I've tried to rig the map up to be alive on it's own. Cities each have their own "personalities". There are several faction within the game, some which are city based, others which are more racial based (such as the elves, dwarves and half orcs), one or two factions operate with no central location. When I mapped extra layers such as resources, I placed the drow based on their needs with the idea that they conquered the location long ago. From there I placed the other cites based on available resources. I also placed the elves and and the different Orc/half Orc tribes. I worked out the agendas of each race and city (which was pretty much "rebuild") and then worked out the drow strategy of attack. This created military conflict with any tribes and any cities closest to the drow border. Cities not in conflict became wealthy over the 300 year period whilst those in conflict did not, rather, they struggle to function instead. Long story short, I've tried to create a world through cause and effect. The PC's don't have to follow any plotlines, but the way the region is designed, there are a lot of different problems spread all around. Some problems cause a ripple effect. If PC's choose to dig for problems and fix them, it can have far reaching benefits. [/QUOTE]
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