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General Tabletop Discussion
*Dungeons & Dragons
What's your campaign storyline about? Here is mine.
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<blockquote data-quote="Sadras" data-source="post: 6562024" data-attributes="member: 6688277"><p>Our previous campaign (4e and 5e playtest material) dealt with a series of various adventures, some linked some not, but climaxed with a TPK during their TOEE run which also coincidentally happened to be their 13th Adventure. </p><p></p><p>The new campaign (5e) started with the destruction of the ToEE and the unfolding events which occurred between the campaigns. These unfolding events affect more change in the setting. </p><p>The players are currently chasing a few surviving elemental cultists all the way to the Caves of Chaos/Keep of the Borderlands - along the way I have integrated modified D&D modules (Horror on the Hill, Lost Mines of Phandelver)</p><p></p><p>The entire campaign is completely sandbox with an actual timeline pre-drafted. No course of action is the 'right one' but delays and different PC choices affect the timeline in interesting ways across the land. A possible End Game does exist, but I'm hesitant to reveal it here in case one of my players comes across it.</p><p></p><p>The most interesting factor in the campaign being, that one of the PCs, is in possession of an enchanted tome, which replicates (purposefully) the diary of his mentor as he (the mentor) learns of the news and writes it down, and which mentor does not travel with them. In that way, even when they are spelunking or adventuring in remote parts of the land, they become aware of the gradual setting changes through the words of his mentor. The information/news provided through the diary introduces further options during their decision-making as they attempt to discern which matters require their attention most.</p><p></p><p>Therefore the diary, travel time required to cover distances, over-arching mission and immediate/current influences via NPCs are continuously considered given that a fixed timeline exists, and thus makes the value of a day extremely significant.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6562024, member: 6688277"] Our previous campaign (4e and 5e playtest material) dealt with a series of various adventures, some linked some not, but climaxed with a TPK during their TOEE run which also coincidentally happened to be their 13th Adventure. The new campaign (5e) started with the destruction of the ToEE and the unfolding events which occurred between the campaigns. These unfolding events affect more change in the setting. The players are currently chasing a few surviving elemental cultists all the way to the Caves of Chaos/Keep of the Borderlands - along the way I have integrated modified D&D modules (Horror on the Hill, Lost Mines of Phandelver) The entire campaign is completely sandbox with an actual timeline pre-drafted. No course of action is the 'right one' but delays and different PC choices affect the timeline in interesting ways across the land. A possible End Game does exist, but I'm hesitant to reveal it here in case one of my players comes across it. The most interesting factor in the campaign being, that one of the PCs, is in possession of an enchanted tome, which replicates (purposefully) the diary of his mentor as he (the mentor) learns of the news and writes it down, and which mentor does not travel with them. In that way, even when they are spelunking or adventuring in remote parts of the land, they become aware of the gradual setting changes through the words of his mentor. The information/news provided through the diary introduces further options during their decision-making as they attempt to discern which matters require their attention most. Therefore the diary, travel time required to cover distances, over-arching mission and immediate/current influences via NPCs are continuously considered given that a fixed timeline exists, and thus makes the value of a day extremely significant. [/QUOTE]
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What's your campaign storyline about? Here is mine.
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