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General Tabletop Discussion
*Dungeons & Dragons
What's your campaign storyline about? Here is mine.
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<blockquote data-quote="evilbob" data-source="post: 6564281" data-attributes="member: 9789"><p>I tend to do well with stealing large plot lines wholesale from RPG video games. My longest game ever was a rip-off of most of Elder Scrolls: Battlespire, with a little Oblivion (and other Elder Scrolls lore) thrown in to round it out. We did another one recently that was a fairly heavy copy of Vampire: Redemption, modernized and with a few bits from Vampire: Bloodlines thrown in (how can you NOT use Therese and Jeanette?). I throw out the stupid "rescue the princess" crap those old games always focus on (seriously - did every game made before 2005 involve rescuing someone?) and make up new motivations, but the major actors and set pieces are great - they're already well-developed, well-documented, and tend to work well in an open RPG environment. (Ironically, D&D-based video games I find to be terrible for this.)</p><p></p><p>My current game is an even more direct ripoff of Final Fantasy Tactics: War of the Lions, which I have to say when I finally understood the plot of that game I couldn't believe how crappy it was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not to mention I think there are at least half a dozen kidnappings, including the same person getting kidnapped multiple times and of course several princess kidnappings. But once you throw out all that junk, the lore and the class conflicts are actually really cool and make for a neat world. I've added the fleshed-out bits from FFT: Advance and FFXII to help make the world more cohesive. But the plot is pure War of the Lions.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6564281, member: 9789"] I tend to do well with stealing large plot lines wholesale from RPG video games. My longest game ever was a rip-off of most of Elder Scrolls: Battlespire, with a little Oblivion (and other Elder Scrolls lore) thrown in to round it out. We did another one recently that was a fairly heavy copy of Vampire: Redemption, modernized and with a few bits from Vampire: Bloodlines thrown in (how can you NOT use Therese and Jeanette?). I throw out the stupid "rescue the princess" crap those old games always focus on (seriously - did every game made before 2005 involve rescuing someone?) and make up new motivations, but the major actors and set pieces are great - they're already well-developed, well-documented, and tend to work well in an open RPG environment. (Ironically, D&D-based video games I find to be terrible for this.) My current game is an even more direct ripoff of Final Fantasy Tactics: War of the Lions, which I have to say when I finally understood the plot of that game I couldn't believe how crappy it was. :) Not to mention I think there are at least half a dozen kidnappings, including the same person getting kidnapped multiple times and of course several princess kidnappings. But once you throw out all that junk, the lore and the class conflicts are actually really cool and make for a neat world. I've added the fleshed-out bits from FFT: Advance and FFXII to help make the world more cohesive. But the plot is pure War of the Lions. [/QUOTE]
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What's your campaign storyline about? Here is mine.
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