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What's your campaign storyline about? Here is mine.
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<blockquote data-quote="PallyFire84" data-source="post: 6564425" data-attributes="member: 6785518"><p>I play in a custom world. Map is fairly small (real world dimensions about the size of California). There are other continents but my pcs haven't had the time or money to go there. </p><p></p><p>Taking the standard three plot hooks, low level plot hook: Puritan cult had taken over most of the continent and they have to find a way to either work sround it, incite rebellion against it, destroy it. So far they have pushed it out of the town they are playing in (nulb) but have been overall just ignoring it. May change as other plot hooks come into play. </p><p>Mid level plot hook: against the Giants (4th Ed). I had been wanting to play this for forever and finally got it to work it in to a campaign. They just finished up the steading and have to get a bit more experience before heading to the stone Giants. </p><p>High level hook: cursed grain is causing sickness across the land. In fact it's turning people to driders. </p><p></p><p>Overall arc: Lolth saw an opportunity after the 100 year dragon war and started the cult of Puritanism as a front while she rallied the Giants. Adventurers come (first in 100 years) and she plays them against the cult as a distraction while Giants are getting more power. It's a win win win situation for lolth. If the adventurers get taken out by the Giants or the cult then they are out of the picture. If the adventurers take out the Giants, the cult will be unmatched in power and take over the continent. If the adventurers take out the cult, the Giants will be unchecked and exacerbate the food shortage situation leading towards the world eating more of her cursed grain. And finally if the adventurers take out both the cults and the Giants, they will have been distracted enough that enough grain will have gotten distributed and she will have an army of dridersto challenge them. </p><p></p><p>Right now it's been mostly local issues. They are transitioning to more of the regional/ world threats and potentially starting to see the start of planes hopping. </p><p></p><p>This has been one of my more wildly successful campaigns. The players are in general more of a hack and slash with a generous dollop of rp on top. I have been able to weave in this underlying intrigue story without it being the main focus of the campaign so far and they are just eating it up. In fact when we played the steading of the hill giant king they had one of the best sessions we've ever had with rp opportunities and lots of hack and slash and lots of places for their 5e characters to shine.</p></blockquote><p></p>
[QUOTE="PallyFire84, post: 6564425, member: 6785518"] I play in a custom world. Map is fairly small (real world dimensions about the size of California). There are other continents but my pcs haven't had the time or money to go there. Taking the standard three plot hooks, low level plot hook: Puritan cult had taken over most of the continent and they have to find a way to either work sround it, incite rebellion against it, destroy it. So far they have pushed it out of the town they are playing in (nulb) but have been overall just ignoring it. May change as other plot hooks come into play. Mid level plot hook: against the Giants (4th Ed). I had been wanting to play this for forever and finally got it to work it in to a campaign. They just finished up the steading and have to get a bit more experience before heading to the stone Giants. High level hook: cursed grain is causing sickness across the land. In fact it's turning people to driders. Overall arc: Lolth saw an opportunity after the 100 year dragon war and started the cult of Puritanism as a front while she rallied the Giants. Adventurers come (first in 100 years) and she plays them against the cult as a distraction while Giants are getting more power. It's a win win win situation for lolth. If the adventurers get taken out by the Giants or the cult then they are out of the picture. If the adventurers take out the Giants, the cult will be unmatched in power and take over the continent. If the adventurers take out the cult, the Giants will be unchecked and exacerbate the food shortage situation leading towards the world eating more of her cursed grain. And finally if the adventurers take out both the cults and the Giants, they will have been distracted enough that enough grain will have gotten distributed and she will have an army of dridersto challenge them. Right now it's been mostly local issues. They are transitioning to more of the regional/ world threats and potentially starting to see the start of planes hopping. This has been one of my more wildly successful campaigns. The players are in general more of a hack and slash with a generous dollop of rp on top. I have been able to weave in this underlying intrigue story without it being the main focus of the campaign so far and they are just eating it up. In fact when we played the steading of the hill giant king they had one of the best sessions we've ever had with rp opportunities and lots of hack and slash and lots of places for their 5e characters to shine. [/QUOTE]
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