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What's your campaign storyline about? Here is mine.
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<blockquote data-quote="Blue" data-source="post: 6565684" data-attributes="member: 20564"><p>I'm laughing, not just at your wonderous homage, but also because this describes a campaign I played in a few years ago. _Escape from Dreadhold_ was about a group of criminals* kept in the best prison in all of Eberron that has never had any escape, and were about to take advantage of an outside attempt to free other prisoners.</p><p></p><p>So we're all hunted by half a dozen houses plus the nations that put us each away, and they all think we're in league with the rather powerful folks who came in riding dragons. Early on was stealing a ship, then hijacking an airship, and then lots of things around. Deals with the gnomish information brokers, revenge, working with the Eladrin in the spires in order to get what we needed, warforged origins and the Mournland. Getting recaptured and brought to Thronehold and being put on trial. Then breaking out again, this time on our own.</p><p></p><p>Lots of fun, lots of fun. And there was always our plots as we attempted to get what we needed in a hostile world plus all of the different organizations after us, some with a lot of magical ability or political clout.</p><p></p><p>Good times.</p><p></p><p>* criminals: one of us maintained that he was just a spy and was supposed to be inserted into Dreadhold for only 10 days, but they were several decades late getting him out. The rest of of balanced "needed to get rid of but for some reason can't kill (martyr, too important, etc.)".</p></blockquote><p></p>
[QUOTE="Blue, post: 6565684, member: 20564"] I'm laughing, not just at your wonderous homage, but also because this describes a campaign I played in a few years ago. _Escape from Dreadhold_ was about a group of criminals* kept in the best prison in all of Eberron that has never had any escape, and were about to take advantage of an outside attempt to free other prisoners. So we're all hunted by half a dozen houses plus the nations that put us each away, and they all think we're in league with the rather powerful folks who came in riding dragons. Early on was stealing a ship, then hijacking an airship, and then lots of things around. Deals with the gnomish information brokers, revenge, working with the Eladrin in the spires in order to get what we needed, warforged origins and the Mournland. Getting recaptured and brought to Thronehold and being put on trial. Then breaking out again, this time on our own. Lots of fun, lots of fun. And there was always our plots as we attempted to get what we needed in a hostile world plus all of the different organizations after us, some with a lot of magical ability or political clout. Good times. * criminals: one of us maintained that he was just a spy and was supposed to be inserted into Dreadhold for only 10 days, but they were several decades late getting him out. The rest of of balanced "needed to get rid of but for some reason can't kill (martyr, too important, etc.)". [/QUOTE]
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What's your campaign storyline about? Here is mine.
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