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General Tabletop Discussion
*Dungeons & Dragons
What's your Campaign Success Rate?
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<blockquote data-quote="Reynard" data-source="post: 8231218" data-attributes="member: 467"><p>I am curious how often, in a general sense, folks "complete" a campaign they begin (as a player of GM). </p><p></p><p>I decided NOT to make this a poll because defining "complete" and "campaign" and even "begin" can be a little fuzzy, so I am hoping folks explain their answers a little.</p><p></p><p>What I mean overall is if you decide to run through Stomr King's Thunder with a particular group, how often do you manage to succeed in doing so (complete the long form adventure, I mean)? Or, if you begin a new homebrew cmapign, how often do you play it for a relatively long time and reach a satisfying conclusion -- as opposed to it petering out early or ending in something less than satisfying.</p><p></p><p>I don't want to put a number of sessions or length of time on "campaign" but in my mind and purposes for this thread, it is something substantial. Sitting down to play Forge of Fury isn't a campaign, but playing through the entire Starter Set Lost Mines adventure might qualify. Playing through a Pathfinder AP, or Red Hand of Doom, or Curse of Strahd certainly would. Running a 6 month game where you only managed to get together 4 times for 4 hours each time probably doesn't count, but playing weekly for 8 weeks, 8 hours per session would in my opinion. Again, no hard and fast rules.</p><p></p><p>So, how often do you experience a "complete" campaign compared to those that don't go off so well? I think I probably hit about 50%. Usually the lack of success comes down to brunout more than anything else.</p><p></p><p>If I include my "convention campaigns" (usually 6 4-hour sessions at a con with a single ongoing story and many of the same players and characters) my success rate goes up substantially but I am not sure they qualify except when I continue them to include 2 conventions each (so 12 4 hour sessions).</p></blockquote><p></p>
[QUOTE="Reynard, post: 8231218, member: 467"] I am curious how often, in a general sense, folks "complete" a campaign they begin (as a player of GM). I decided NOT to make this a poll because defining "complete" and "campaign" and even "begin" can be a little fuzzy, so I am hoping folks explain their answers a little. What I mean overall is if you decide to run through Stomr King's Thunder with a particular group, how often do you manage to succeed in doing so (complete the long form adventure, I mean)? Or, if you begin a new homebrew cmapign, how often do you play it for a relatively long time and reach a satisfying conclusion -- as opposed to it petering out early or ending in something less than satisfying. I don't want to put a number of sessions or length of time on "campaign" but in my mind and purposes for this thread, it is something substantial. Sitting down to play Forge of Fury isn't a campaign, but playing through the entire Starter Set Lost Mines adventure might qualify. Playing through a Pathfinder AP, or Red Hand of Doom, or Curse of Strahd certainly would. Running a 6 month game where you only managed to get together 4 times for 4 hours each time probably doesn't count, but playing weekly for 8 weeks, 8 hours per session would in my opinion. Again, no hard and fast rules. So, how often do you experience a "complete" campaign compared to those that don't go off so well? I think I probably hit about 50%. Usually the lack of success comes down to brunout more than anything else. If I include my "convention campaigns" (usually 6 4-hour sessions at a con with a single ongoing story and many of the same players and characters) my success rate goes up substantially but I am not sure they qualify except when I continue them to include 2 conventions each (so 12 4 hour sessions). [/QUOTE]
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