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What's your campaign world's cosmology?
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<blockquote data-quote="barsoomcore" data-source="post: 914751" data-attributes="member: 812"><p>Barsoom has three planes:</p><p></p><p><strong>The Living World</strong></p><p>Where mortals live, the Prime Material plane in standard cosmology.</p><p></p><p><strong>The Shadow Realm</strong></p><p>A plane of void, inimical to life, but the domain of the soul. One portion of what makes mortals what they are is the soul, which is formed of (or lives on, or is drawn to) the Shadow Realm. Rumour is that upon death, the soul travels through the Shadow Realm to Omean, the Buried Sea. Contact with the Shadow Realm is deadly for unprotected mortals. It is negative energy in D&D terms and powers sorcery and undead.</p><p></p><p><strong>The Dream Worlds</strong></p><p>A plane of chaos, where everything is always possible and nothing can be maintained. Consciousnesses are forever arising here and being destroyed by the unending chaos. Like the Shadow Realm, the Dream Worlds are destructive to mortals. This is what powers psionics and the consciousnesses that appear here can be summouned and controlled, which is where spirits, fey, demons, djinn and all extraplanar creatures come from on Barsoom.</p><p></p><p><strong>The Outer Planes</strong></p><p>Beyond the Dream Worlds exists a nothingness, an empty void. What may exist out there no one can say, but it's unlikely to be very pleasant.</p><p></p><p>You can see there are no homes for gods or demons or angels or any of that stuff. Barsoom doesn't have anything like that, except for spirits which are consciousness which were drawn from the Dream Worlds and somehow bound to the Living World. Gods are either mortals who have figured out how to tap into the power of either the Dream Worlds or the Shadow Realm, or else tremendously powerful spirits. There are no elemental planes and no Outer Planes as the Great Wheel describes (my Outer Planes are more like the Astral Plane).</p><p></p><p>It's all wacky.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 914751, member: 812"] Barsoom has three planes: [b]The Living World[/b] Where mortals live, the Prime Material plane in standard cosmology. [b]The Shadow Realm[/b] A plane of void, inimical to life, but the domain of the soul. One portion of what makes mortals what they are is the soul, which is formed of (or lives on, or is drawn to) the Shadow Realm. Rumour is that upon death, the soul travels through the Shadow Realm to Omean, the Buried Sea. Contact with the Shadow Realm is deadly for unprotected mortals. It is negative energy in D&D terms and powers sorcery and undead. [b]The Dream Worlds[/b] A plane of chaos, where everything is always possible and nothing can be maintained. Consciousnesses are forever arising here and being destroyed by the unending chaos. Like the Shadow Realm, the Dream Worlds are destructive to mortals. This is what powers psionics and the consciousnesses that appear here can be summouned and controlled, which is where spirits, fey, demons, djinn and all extraplanar creatures come from on Barsoom. [b]The Outer Planes[/b] Beyond the Dream Worlds exists a nothingness, an empty void. What may exist out there no one can say, but it's unlikely to be very pleasant. You can see there are no homes for gods or demons or angels or any of that stuff. Barsoom doesn't have anything like that, except for spirits which are consciousness which were drawn from the Dream Worlds and somehow bound to the Living World. Gods are either mortals who have figured out how to tap into the power of either the Dream Worlds or the Shadow Realm, or else tremendously powerful spirits. There are no elemental planes and no Outer Planes as the Great Wheel describes (my Outer Planes are more like the Astral Plane). It's all wacky. [/QUOTE]
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