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General Tabletop Discussion
*Dungeons & Dragons
Whats your dealbreaker for 5E?
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<blockquote data-quote="NewJeffCT" data-source="post: 6205587" data-attributes="member: 10784"><p>What I would dislike is if it takes a DM a long time to prepare encounters. I ran a 3.5e campaign that featured mainly evil wizards & clerics as the bad guys. Once the game got up past level 8/9 or so, it was a huge chore for me to design evil wizards and clerics that were interesting and unique, and not just the previous wizard or cleric with another level tacked on.</p><p></p><p>That said, I found the lack of options for bad guys to be unsatisfying for me as a DM when I ran a 4e game. It was a breeze to prepare, and the extra time allowed me to beef up the story more and provide more role play opportunities, but when it came down to combat, my bad guy would be stuck doing the same "at will" power for the last 6-8-10 rounds of combat after they blew their daily or encounter powers and action points in rounds 1 and 2. </p><p></p><p>So, (1) I guess I would prefer bad guys that have more options, but not an overwhelming amount like 3.5e and PF.</p><p></p><p>and </p><p></p><p>(2) I would hope not to see the magic item "Christmas Tree" effect as well. I hated that both 3e, 4e and PF kind of require you to have certain amounts of magic items to defeat encounters of the appropriate level.</p><p></p><p>(3) faster combats. Combats in 3e, 4e and PF can get very tedious and long (the climactic combat in that 3.5e campaign I ran took two entire 6 hour sessions to complete - 8 PCs and several allies against the BBEG, a Pit Fiend, some summoned monsters and a bunch of lower level bad guys. I even recruited a friend of one of my players to help me run the bad guys to speed things up...)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6205587, member: 10784"] What I would dislike is if it takes a DM a long time to prepare encounters. I ran a 3.5e campaign that featured mainly evil wizards & clerics as the bad guys. Once the game got up past level 8/9 or so, it was a huge chore for me to design evil wizards and clerics that were interesting and unique, and not just the previous wizard or cleric with another level tacked on. That said, I found the lack of options for bad guys to be unsatisfying for me as a DM when I ran a 4e game. It was a breeze to prepare, and the extra time allowed me to beef up the story more and provide more role play opportunities, but when it came down to combat, my bad guy would be stuck doing the same "at will" power for the last 6-8-10 rounds of combat after they blew their daily or encounter powers and action points in rounds 1 and 2. So, (1) I guess I would prefer bad guys that have more options, but not an overwhelming amount like 3.5e and PF. and (2) I would hope not to see the magic item "Christmas Tree" effect as well. I hated that both 3e, 4e and PF kind of require you to have certain amounts of magic items to defeat encounters of the appropriate level. (3) faster combats. Combats in 3e, 4e and PF can get very tedious and long (the climactic combat in that 3.5e campaign I ran took two entire 6 hour sessions to complete - 8 PCs and several allies against the BBEG, a Pit Fiend, some summoned monsters and a bunch of lower level bad guys. I even recruited a friend of one of my players to help me run the bad guys to speed things up...) [/QUOTE]
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Whats your dealbreaker for 5E?
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