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Whats your dealbreaker for 5E?
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<blockquote data-quote="Blackbrrd" data-source="post: 6205720" data-attributes="member: 63962"><p>It doesn't sound like you ran with the monster creation rules from 4e, but rather used something like a mix of monster/PC creation. Looking at solo monsters in 4e, they usually have powers with recharge mechanics, recharge at bloodied and reactions. (Assuming you used a solo monsters as the monster lasted up to 10 rounds...)</p><p></p><p>Another note is that the damage in early 4e was too low, if you had used the current revision of the rules, that fight probably wouldn't last more than 4-6 rounds making the amount of rince-and-repeat much lower.</p><p></p><p>Just take a look at the dragon at page 112 in Monster Vault: Threats to Nentir Vale and you will see what I mean. It's a skirmisher that never stands still, with a multitude of ways to move around and attack.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6205720, member: 63962"] It doesn't sound like you ran with the monster creation rules from 4e, but rather used something like a mix of monster/PC creation. Looking at solo monsters in 4e, they usually have powers with recharge mechanics, recharge at bloodied and reactions. (Assuming you used a solo monsters as the monster lasted up to 10 rounds...) Another note is that the damage in early 4e was too low, if you had used the current revision of the rules, that fight probably wouldn't last more than 4-6 rounds making the amount of rince-and-repeat much lower. Just take a look at the dragon at page 112 in Monster Vault: Threats to Nentir Vale and you will see what I mean. It's a skirmisher that never stands still, with a multitude of ways to move around and attack. [/QUOTE]
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Whats your dealbreaker for 5E?
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