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General Tabletop Discussion
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Whats your dealbreaker for 5E?
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<blockquote data-quote="Sadrik" data-source="post: 6208310" data-attributes="member: 14506"><p>Closed class design. Design where the game is not simple enough at the most basic level. </p><p></p><p>Class design issues for me: </p><p>Too fiddly with class features and feats - too many class features for simple play, feats to simple for complex play</p><p>I want to use just abilities instead of skills</p><p>Cantrips being a subsystem of spells</p><p></p><p>The math has to work:</p><p>Under the hood stuff has to make sense</p><p>I want low scaling, there is a point where it is too much</p><p></p><p></p><p>These are my big ones. There are others too but class design is the big one.</p><p></p><p>Edit: Ah and ease of monsters more 1e/2e than 3e or even 4e.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6208310, member: 14506"] Closed class design. Design where the game is not simple enough at the most basic level. Class design issues for me: Too fiddly with class features and feats - too many class features for simple play, feats to simple for complex play I want to use just abilities instead of skills Cantrips being a subsystem of spells The math has to work: Under the hood stuff has to make sense I want low scaling, there is a point where it is too much These are my big ones. There are others too but class design is the big one. Edit: Ah and ease of monsters more 1e/2e than 3e or even 4e. [/QUOTE]
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Whats your dealbreaker for 5E?
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