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Whats your dealbreaker for 5E?
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<blockquote data-quote="Ratskinner" data-source="post: 6208684" data-attributes="member: 6688937"><p>As other have mentioned...I don't see very much in the way of "dealbreakers" in the way the playtest shook out, but I also don't see very much in the way of "dealmakers", either. I've picked up 13th Age, and honestly, I like a lot of its solutions better than the way 5e is going. (Not that 13th Age doesn't have its own problems, either.) </p><p></p><p>I really find myself in a bit of a quandry for a system to run a "D&D" game. Nowadays, I like light games and while 5e seems lighter than the recent editions...it still has plenty of fiddly (which would be okay if it yielded a lot of bang per fiddly, but I don't see that it does.) I'm not really into the whole FFV thing, but I also don't really enjoy the fantasy superhero vibe that seems to pervade 4e and 13th Age. I wish more game systems could find a way to play in that middle ground.</p><p></p><p> So I look at FATE, which <em>can</em> do a traditional D&D type game...but its not really its wheelhouse. Dungeonworld is very promising, but seems a bit rigid on the classes/character development thing. (I haven't gotten to play enough of it to be certain of that.)</p><p></p><p>I dunno. I'll probably end up playing 5e at some point, but I'm not exactly thrilled by it right now. ($35/book would put it out of my "on a whim" range, too.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6208684, member: 6688937"] As other have mentioned...I don't see very much in the way of "dealbreakers" in the way the playtest shook out, but I also don't see very much in the way of "dealmakers", either. I've picked up 13th Age, and honestly, I like a lot of its solutions better than the way 5e is going. (Not that 13th Age doesn't have its own problems, either.) I really find myself in a bit of a quandry for a system to run a "D&D" game. Nowadays, I like light games and while 5e seems lighter than the recent editions...it still has plenty of fiddly (which would be okay if it yielded a lot of bang per fiddly, but I don't see that it does.) I'm not really into the whole FFV thing, but I also don't really enjoy the fantasy superhero vibe that seems to pervade 4e and 13th Age. I wish more game systems could find a way to play in that middle ground. So I look at FATE, which [I]can[/I] do a traditional D&D type game...but its not really its wheelhouse. Dungeonworld is very promising, but seems a bit rigid on the classes/character development thing. (I haven't gotten to play enough of it to be certain of that.) I dunno. I'll probably end up playing 5e at some point, but I'm not exactly thrilled by it right now. ($35/book would put it out of my "on a whim" range, too.) [/QUOTE]
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Whats your dealbreaker for 5E?
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