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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 421963" data-attributes="member: 5988"><p>I have noticed that this idea ( also mentioned here by Kamikaze Midget ) is getting a lot of traction on the boards here lately. </p><p></p><p>If I had the resources, I'd take the Campaign World I'm developing now ( *sigh*... slowly ) and package a 250 page campaign book with a 250 page adventure book, adding a GM's screen sandwiched in the middle. ( $60 or so? )</p><p></p><p>The adventure book would take characters from lvls 1-20ish based on them using most of the encounters. This book would be very cohesive, based on a major theme(s)/objectives, but also flexible enough to allow GM's to use their own material if they wish, skipping encounters etc... Additional materials for random encounters based on specific regions/terrains would also be included. </p><p></p><p>As a follow up, I would introduce additional giant sized adventure books with additional theme based campaign objectives that can be used concurrently with the first if desired. </p><p></p><p>I'd also support this product line with FREE material</p><p>available via the web ( everything would be available as free .pdf files so people can actually print them without much trouble - hello Monte Cook... you reading this? )! </p><p></p><p>1) Character sheets </p><p></p><p>2) A player's document ( 32 pages or so ) with an introduction to the setting containing "everything the starting character should know" that a GM can pass out/direct you to at the begining. This would probably be reprinted ( but formatted differently ) from the </p><p>core setting book</p><p></p><p>3) : Alternatively OR in addition to #2 above, there could be MANY smaller free documents based on setting specific classes and races with new spells/feats/prestige classes - perhaps used as a teaser for upcoming player sourcebooks</p><p></p><p>The next few free handouts would be password protected to keep players from getting them at the wrong time: ( Hey - we're</p><p>only brainstorming here... )</p><p></p><p>4) Free short side-trek adventures that introduce new monsters and/or magic items </p><p></p><p>5) relevant maps,newspapers,setting/NPC/monster images and other handouts players might need at the appropriate time </p><p></p><p>4&5 ( and other player/GM handouts I haven't thought of yet ) could be available on a regular schedule to promote frequent visits to the site, thus making new product promotion easier...</p><p></p><p>I have lots of other ideas too, so tell me if you wanna hear them, but the game is almost on...</p><p></p><p>One quicky: All encounters would be heavy on "tactics" for the NPC's/Monsters to help the GM use them to full advantage. This could be used optionally if the you already have the best strategic mind...</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 421963, member: 5988"] I have noticed that this idea ( also mentioned here by Kamikaze Midget ) is getting a lot of traction on the boards here lately. If I had the resources, I'd take the Campaign World I'm developing now ( *sigh*... slowly ) and package a 250 page campaign book with a 250 page adventure book, adding a GM's screen sandwiched in the middle. ( $60 or so? ) The adventure book would take characters from lvls 1-20ish based on them using most of the encounters. This book would be very cohesive, based on a major theme(s)/objectives, but also flexible enough to allow GM's to use their own material if they wish, skipping encounters etc... Additional materials for random encounters based on specific regions/terrains would also be included. As a follow up, I would introduce additional giant sized adventure books with additional theme based campaign objectives that can be used concurrently with the first if desired. I'd also support this product line with FREE material available via the web ( everything would be available as free .pdf files so people can actually print them without much trouble - hello Monte Cook... you reading this? )! 1) Character sheets 2) A player's document ( 32 pages or so ) with an introduction to the setting containing "everything the starting character should know" that a GM can pass out/direct you to at the begining. This would probably be reprinted ( but formatted differently ) from the core setting book 3) : Alternatively OR in addition to #2 above, there could be MANY smaller free documents based on setting specific classes and races with new spells/feats/prestige classes - perhaps used as a teaser for upcoming player sourcebooks The next few free handouts would be password protected to keep players from getting them at the wrong time: ( Hey - we're only brainstorming here... ) 4) Free short side-trek adventures that introduce new monsters and/or magic items 5) relevant maps,newspapers,setting/NPC/monster images and other handouts players might need at the appropriate time 4&5 ( and other player/GM handouts I haven't thought of yet ) could be available on a regular schedule to promote frequent visits to the site, thus making new product promotion easier... I have lots of other ideas too, so tell me if you wanna hear them, but the game is almost on... One quicky: All encounters would be heavy on "tactics" for the NPC's/Monsters to help the GM use them to full advantage. This could be used optionally if the you already have the best strategic mind... [/QUOTE]
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