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What's Your Experience Like with '24?
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<blockquote data-quote="Laurefindel" data-source="post: 9513218" data-attributes="member: 67296"><p>Only two or three games in, but the consensus at the table is that it <em>looks</em> like it's gonna be a positive gain from the 2014 edition once we gather some momentum, because at the moment it's slooooooow.</p><p></p><p>Many, many little modifications that do not drastically change anything but makes us doubt and double-check everything we used to know. "Is this spell still an action or is it a bonus action now?" "No, this is 2d8 instead of 1d8 now, look it up!" "Wait, I think it's a Charisma save instead now, isn't it?" We're always looking at the rules, to a point where it has become disruptive, but I'm sure it's progressively going to get better.</p><p></p><p>I'm still not sold on weapon masteries. Two of my veteran players love them, but they confuse the naughty word out of our two new players. Also, only after two games, I can see topple becoming very old very fast...</p><p></p><p>While I can admit that the art is top notch, visually and artistically, it's going in a significantly different direction from the styles, themes, and aesthetics I use for my campaigns. This has been trending for a while though, but by the sheer amount of art present, I find myself repeating more often "yeah, don't draw too much inspiration from the PHB art".</p><p></p><p>Subclasses at level 3 for Cleric is fine but feels weird for Warlocks. Generic cleric initiates work ok in a polythesitic religion where priests end up focusing on a patron god at a later point in their training. We don't have a Sorcerer but I guess it's ok to let the charatcer guess where they got that power from until they know themselves better, but Warlocks making a pact with an undefined entity until the players decides who it was at a later point in the game, is awkward from a character background and RP perspective.</p><p></p><p>Otherwise, the information is objectively better presented and consolidated, but since there is more of it, It's a bit of a wash. I'm of those who think that more options do not necessarily makes for a better game and that the 2024 PHB has added more material where I think they should have cut, but that's a personal opinion that I know isn't shared by many. So knowing that there cannot be a perfect game, the 2024 edition did ok by me.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9513218, member: 67296"] Only two or three games in, but the consensus at the table is that it [I]looks[/I] like it's gonna be a positive gain from the 2014 edition once we gather some momentum, because at the moment it's slooooooow. Many, many little modifications that do not drastically change anything but makes us doubt and double-check everything we used to know. "Is this spell still an action or is it a bonus action now?" "No, this is 2d8 instead of 1d8 now, look it up!" "Wait, I think it's a Charisma save instead now, isn't it?" We're always looking at the rules, to a point where it has become disruptive, but I'm sure it's progressively going to get better. I'm still not sold on weapon masteries. Two of my veteran players love them, but they confuse the naughty word out of our two new players. Also, only after two games, I can see topple becoming very old very fast... While I can admit that the art is top notch, visually and artistically, it's going in a significantly different direction from the styles, themes, and aesthetics I use for my campaigns. This has been trending for a while though, but by the sheer amount of art present, I find myself repeating more often "yeah, don't draw too much inspiration from the PHB art". Subclasses at level 3 for Cleric is fine but feels weird for Warlocks. Generic cleric initiates work ok in a polythesitic religion where priests end up focusing on a patron god at a later point in their training. We don't have a Sorcerer but I guess it's ok to let the charatcer guess where they got that power from until they know themselves better, but Warlocks making a pact with an undefined entity until the players decides who it was at a later point in the game, is awkward from a character background and RP perspective. Otherwise, the information is objectively better presented and consolidated, but since there is more of it, It's a bit of a wash. I'm of those who think that more options do not necessarily makes for a better game and that the 2024 PHB has added more material where I think they should have cut, but that's a personal opinion that I know isn't shared by many. So knowing that there cannot be a perfect game, the 2024 edition did ok by me. [/QUOTE]
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