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What's Your Experience Like with '24?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9514548" data-attributes="member: 28487"><p>No proper campaign switch just yet but I have run a couple of session based on the Uni the Unicorn adventure on D&DBeyond using Beyond Maps.</p><p></p><p>The first session was with a group organised by my nephews as a one off when a player could not make it. Did not complete the adventure but got most of the way there. </p><p>all 4th level a rogue, 2 life clerics and a rog/ranger</p><p>One of the life clerics was not well build in terms of ability score assignment and they realized it halfway through. </p><p></p><p>They enjoyed it, not sure how accurate I was on the rules, I had barely read the PHB and before the DMG came out.</p><p>I was very impressed on the healing capabilities of the clerics under the new rules.</p><p></p><p>The second group, we have been playing together since the eighties, one of the players is not really into D&D plays with us to be social and I prebuilt his character a rogue, I also ended building the wizard players character because they are really bad with technology and could not complete or import their character into the campaign. I used Presto pregen as the basis for the pc. We also had a shadow monk and a celestial warlock.</p><p>2 sessions with that groups as we have far less time per session. The interesting thing here was the rogue player really liked the game play, loved vex on their shortsword and Steady Aim features.</p><p>I was (and the wizard player also) impressed by potent cantrip even though the player really prefers the 2014 evoker with the early sculpt spell feature.</p><p>The monk player liked the monk even though I thought they were overly cautious with their focus points. </p><p></p><p>Overall, at this level I do not think it ran any slower than the 2014 version. The feedback was positive.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9514548, member: 28487"] No proper campaign switch just yet but I have run a couple of session based on the Uni the Unicorn adventure on D&DBeyond using Beyond Maps. The first session was with a group organised by my nephews as a one off when a player could not make it. Did not complete the adventure but got most of the way there. all 4th level a rogue, 2 life clerics and a rog/ranger One of the life clerics was not well build in terms of ability score assignment and they realized it halfway through. They enjoyed it, not sure how accurate I was on the rules, I had barely read the PHB and before the DMG came out. I was very impressed on the healing capabilities of the clerics under the new rules. The second group, we have been playing together since the eighties, one of the players is not really into D&D plays with us to be social and I prebuilt his character a rogue, I also ended building the wizard players character because they are really bad with technology and could not complete or import their character into the campaign. I used Presto pregen as the basis for the pc. We also had a shadow monk and a celestial warlock. 2 sessions with that groups as we have far less time per session. The interesting thing here was the rogue player really liked the game play, loved vex on their shortsword and Steady Aim features. I was (and the wizard player also) impressed by potent cantrip even though the player really prefers the 2014 evoker with the early sculpt spell feature. The monk player liked the monk even though I thought they were overly cautious with their focus points. Overall, at this level I do not think it ran any slower than the 2014 version. The feedback was positive. [/QUOTE]
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