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What's Your Experience With Gestalt Characters?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2048957" data-attributes="member: 9249"><p>Core:</p><p>Monk/Druid (WIS to AC, fast movement in wildshape, natural armor bonuses)</p><p>Bard/Sorceror (Buff/utility from the Bard, blast from the Sorceror, single stat casting)</p><p>Paladin/Sorceror (Never fail a saving throw, True Strike/Power Attack/Divine Might/Arcane Strike Smite)</p><p>Fighter/Cleric (Remember all those warrior Cleric builds?)</p><p>Rogue/Wizard (load up on ray spells and spells like Invisibility and Hold Person-- take advantage of ranged touch sneak attack)</p><p></p><p>Some of these require specific builds, but they're ugly enough to be worth mentioning.</p><p></p><p>Psionics and <em>Complete</em>:</p><p>Rogue/Warlock (see Rogue/Wizard, above, plus all day functioning)</p><p>Fighter/Warmage (spend one feat at 9th level, cast spells in plate mail; replace Fighter with Paladin to get awesome saving throws).</p><p>Psychic Warrior/Scout (Archer build, Hustle + Rapid Shot)</p><p>Paladin/Monk 2 (or 4), Favored Soul/Sorceror X (never fail a saving throw <strong>plus</strong> evasion, single stat casting for two full casters. Go with Pal/Mnk 4 to take advantage of Divine Might, but your caster level will suffer).</p><p>Psychic Warrior/Psion into Metamind/Psion (add your +1 manifester levels to Psychic Warrior, who won't miss losing five levels of powers. Manifest Schism before using Font of Power, Hustle every round, for three fully augmented powers/round for free for ten rounds; also, tons of psionic feats).</p><p>Fighter/Psychic Warrior (depending on DM interpretation, could be almost double Fighter bonus feats.)</p><p></p><p>That's all I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2048957, member: 9249"] Core: Monk/Druid (WIS to AC, fast movement in wildshape, natural armor bonuses) Bard/Sorceror (Buff/utility from the Bard, blast from the Sorceror, single stat casting) Paladin/Sorceror (Never fail a saving throw, True Strike/Power Attack/Divine Might/Arcane Strike Smite) Fighter/Cleric (Remember all those warrior Cleric builds?) Rogue/Wizard (load up on ray spells and spells like Invisibility and Hold Person-- take advantage of ranged touch sneak attack) Some of these require specific builds, but they're ugly enough to be worth mentioning. Psionics and [i]Complete[/i]: Rogue/Warlock (see Rogue/Wizard, above, plus all day functioning) Fighter/Warmage (spend one feat at 9th level, cast spells in plate mail; replace Fighter with Paladin to get awesome saving throws). Psychic Warrior/Scout (Archer build, Hustle + Rapid Shot) Paladin/Monk 2 (or 4), Favored Soul/Sorceror X (never fail a saving throw [b]plus[/b] evasion, single stat casting for two full casters. Go with Pal/Mnk 4 to take advantage of Divine Might, but your caster level will suffer). Psychic Warrior/Psion into Metamind/Psion (add your +1 manifester levels to Psychic Warrior, who won't miss losing five levels of powers. Manifest Schism before using Font of Power, Hustle every round, for three fully augmented powers/round for free for ten rounds; also, tons of psionic feats). Fighter/Psychic Warrior (depending on DM interpretation, could be almost double Fighter bonus feats.) That's all I can think of off the top of my head. [/QUOTE]
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