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What's your experience with WP/VP?
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<blockquote data-quote="takyris" data-source="post: 1742467" data-attributes="member: 5171"><p>I like it, but I advise caution. The variant as posted in Unearthed Arcana didn't exactly do it for me -- I was fine with most of it, but the "And then, at 0 WP, you save or become unconscious" bit resulted in somebody getting trounced for 25, 28, and 22 points damage (when already at 0 WP) by a Cloud Giant, making his Fort 15 save each time, and hanging on. We joked that he was stuck to the Giant's morningstar and was just getting bounced up and down on the ground.</p><p></p><p>Beyond that, I'd say that you should watch out when doing encounters. If you combine WP/VP with "I'll throw a lot of bad guys at them to keep them excited", you can accidentally make things less than fun for the team. I recently put the heroes in a ballroom with eight or ten 6th-level ordinaries with rifles looking down from a gallery. I'd wanted scary, but what I got was frustrating, after a few unlucky criticals resulted in lots of people grumbling about stuff. In the hit point system, it might have been different, but as it was... less than fun.</p><p></p><p>(Note: The riflemen were supposed to be a "Run Away" situation, but that didn't work out well for the group... they, uh, didn't run.)</p></blockquote><p></p>
[QUOTE="takyris, post: 1742467, member: 5171"] I like it, but I advise caution. The variant as posted in Unearthed Arcana didn't exactly do it for me -- I was fine with most of it, but the "And then, at 0 WP, you save or become unconscious" bit resulted in somebody getting trounced for 25, 28, and 22 points damage (when already at 0 WP) by a Cloud Giant, making his Fort 15 save each time, and hanging on. We joked that he was stuck to the Giant's morningstar and was just getting bounced up and down on the ground. Beyond that, I'd say that you should watch out when doing encounters. If you combine WP/VP with "I'll throw a lot of bad guys at them to keep them excited", you can accidentally make things less than fun for the team. I recently put the heroes in a ballroom with eight or ten 6th-level ordinaries with rifles looking down from a gallery. I'd wanted scary, but what I got was frustrating, after a few unlucky criticals resulted in lots of people grumbling about stuff. In the hit point system, it might have been different, but as it was... less than fun. (Note: The riflemen were supposed to be a "Run Away" situation, but that didn't work out well for the group... they, uh, didn't run.) [/QUOTE]
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