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What's your experience with WP/VP?
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<blockquote data-quote="apoc527" data-source="post: 1751329" data-attributes="member: 10117"><p><strong>My "Wound"/MDT System</strong></p><p></p><p>Another good thread for posting my X-com d20 ideas. </p><p></p><p>Attached is a preliminary document laying out the rules for a much more detailed system using Massive Damage Thresholds. I have considered the VP/WP thing and concluded that it really doesn't fit a "gritty" game as well as a sufficiently modified HP/MDT system. The reason is that VP/WP inevitably ends up feeling very cinematic, as the PC's are shooting at classed NPC's and only the VP's are being used up until...you get that natural 20. Then it all goes to hell in a handbasket. </p><p></p><p>At any rate, these rules use the basic MDT rules and take them to the next level. Under this system, you can bleed for continuous HP loss, you can gain status effects like Fatigued and Exhaustion, and you can be reduced to as much as -7 HP in a single hit (if you fail a save). I haven't really balanced the numbers yet, but my current idea of using MDT/1.5xMDT/2xMDT seems to be the best so far. (See the attached document.) </p><p></p><p>The key thing to remember about these rules is that you will suffer certain effects NO MATTER IF YOU MAKE THE SAVE. In other words, if you get hit for more than your MDT score, there will be consequences even if you make the save. They are less grave than instant reduction to -1 HP, but they are nonetheless Not Good. The idea behind this is to remove the simple "alive-and-well/dying" dichotomy that d20 uses. There are now a number of ways to be injured and hurting without being reduced to 0 HP. </p><p></p><p>For a truly gritty game, fix the MDT's to something like 10/15/20 (a la CoC). </p><p></p><p>Here's the rules in a more or less completed format:</p><p></p><p>Note that the rules are for an X-com d20 game I'm working on, but apply well to any d20 Modern game that needs to be grittier or more realistic than the standard rules.</p><p></p><p>I also haven't gotten around to finishing up the treating wounds part, but I have extensive notes on the subject.</p></blockquote><p></p>
[QUOTE="apoc527, post: 1751329, member: 10117"] [b]My "Wound"/MDT System[/b] Another good thread for posting my X-com d20 ideas. Attached is a preliminary document laying out the rules for a much more detailed system using Massive Damage Thresholds. I have considered the VP/WP thing and concluded that it really doesn't fit a "gritty" game as well as a sufficiently modified HP/MDT system. The reason is that VP/WP inevitably ends up feeling very cinematic, as the PC's are shooting at classed NPC's and only the VP's are being used up until...you get that natural 20. Then it all goes to hell in a handbasket. At any rate, these rules use the basic MDT rules and take them to the next level. Under this system, you can bleed for continuous HP loss, you can gain status effects like Fatigued and Exhaustion, and you can be reduced to as much as -7 HP in a single hit (if you fail a save). I haven't really balanced the numbers yet, but my current idea of using MDT/1.5xMDT/2xMDT seems to be the best so far. (See the attached document.) The key thing to remember about these rules is that you will suffer certain effects NO MATTER IF YOU MAKE THE SAVE. In other words, if you get hit for more than your MDT score, there will be consequences even if you make the save. They are less grave than instant reduction to -1 HP, but they are nonetheless Not Good. The idea behind this is to remove the simple "alive-and-well/dying" dichotomy that d20 uses. There are now a number of ways to be injured and hurting without being reduced to 0 HP. For a truly gritty game, fix the MDT's to something like 10/15/20 (a la CoC). Here's the rules in a more or less completed format: Note that the rules are for an X-com d20 game I'm working on, but apply well to any d20 Modern game that needs to be grittier or more realistic than the standard rules. I also haven't gotten around to finishing up the treating wounds part, but I have extensive notes on the subject. [/QUOTE]
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