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What's Your Favorite Basic Modules?
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<blockquote data-quote="Parmandur" data-source="post: 9503803" data-attributes="member: 6780330"><p>I have only read 3, 2 of which I was lucky enough to get original lrintings second-hand (B2 and B4), but I have B1/2 and B4 from the Goodman Games OAR line as well.</p><p></p><p>B4 is my favorite of those, completely unhinged peak pulp fiction. </p><p></p><p>B2 is the D&D-est D&D that ever D&D'd, though. High Gygaxian prose supporting an absolutely absurd situation. </p><p></p><p>B1 I think was a very interesting experiment when Adventures were basically a new product: I can unserstand why people were frustrated that they had to stock it themselves, but to be honest I find that charming: one of the supporting essays in the Goodman Games book is a series of alternate Encoutner sets Keyes to the Dungeon, and each one creates an essentially different Advebture experience on the solid bones. I give it a pass on being an experiment that had close to zero antecedents for how to make an Adventure product, and a solid design of creative rooms in which to stick Encounters in a coherent structure.</p><p></p><p>Anorgwe aspect of "it isn't prestocked!" is that <em>at the time</em>, it would have been stocked near this very forgotten entry in the "Big Lists" genre of RPG products:</p><p></p><p><a href="https://www.dmsguild.com/product/16966/DD-Monster--Treasure-Assortment-Sets-One-to-Three" target="_blank">D&D Monster & Treasure Assortment Sets One to Three - Wizards of the Coast | Maps/Terrain/Game Aids | D&D Basic | Dungeon Masters Guild</a></p></blockquote><p></p>
[QUOTE="Parmandur, post: 9503803, member: 6780330"] I have only read 3, 2 of which I was lucky enough to get original lrintings second-hand (B2 and B4), but I have B1/2 and B4 from the Goodman Games OAR line as well. B4 is my favorite of those, completely unhinged peak pulp fiction. B2 is the D&D-est D&D that ever D&D'd, though. High Gygaxian prose supporting an absolutely absurd situation. B1 I think was a very interesting experiment when Adventures were basically a new product: I can unserstand why people were frustrated that they had to stock it themselves, but to be honest I find that charming: one of the supporting essays in the Goodman Games book is a series of alternate Encoutner sets Keyes to the Dungeon, and each one creates an essentially different Advebture experience on the solid bones. I give it a pass on being an experiment that had close to zero antecedents for how to make an Adventure product, and a solid design of creative rooms in which to stick Encounters in a coherent structure. Anorgwe aspect of "it isn't prestocked!" is that [I]at the time[/I], it would have been stocked near this very forgotten entry in the "Big Lists" genre of RPG products: [URL="https://www.dmsguild.com/product/16966/DD-Monster--Treasure-Assortment-Sets-One-to-Three"]D&D Monster & Treasure Assortment Sets One to Three - Wizards of the Coast | Maps/Terrain/Game Aids | D&D Basic | Dungeon Masters Guild[/URL] [/QUOTE]
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