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whats your favorite campaign?
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<blockquote data-quote="sckeener" data-source="post: 3022737" data-attributes="member: 8801"><p>all my favorite campaigns are home brewed because they were tailored to the characters.</p><p></p><p></p><p></p><p>my favorite was a two year campaign. That is two real years of play, every day. It was started when I was in highschool and continued into my college years. I played a vampire antipaladin and only made it to 13th level. The rest of the party made it to the 30s or higher. This was under AD&D. We used level adjustments before there were such things...though for us it was xp penalties. </p><p></p><p>as for cool items...lets see...a whip that did dispel magic, a sword that was a trapped demon (did an Akria effect - not good near other party members), clothing that could change shape, and tons of different wines and ales.</p><p></p><p></p><p>I made it up higher than 13th level...but that 1st to 13th was the best campaign...a quest for a mythical religious artifact....just for the glory of retrieving it.</p><p></p><p></p><p></p><p>for me it was the world (NPCs, players, and DM) that made the campaign fun...it really didn't matter what we were doing...I still talk about that game and that was over 15 years ago.</p><p></p><p>Those are the games I try to create.....I tend to DM soap operas because I want the players to want to find out what happens next. The highest compliment I can think of is players that continue to puzzle about the game weeks or even months after the game session.</p></blockquote><p></p>
[QUOTE="sckeener, post: 3022737, member: 8801"] all my favorite campaigns are home brewed because they were tailored to the characters. my favorite was a two year campaign. That is two real years of play, every day. It was started when I was in highschool and continued into my college years. I played a vampire antipaladin and only made it to 13th level. The rest of the party made it to the 30s or higher. This was under AD&D. We used level adjustments before there were such things...though for us it was xp penalties. as for cool items...lets see...a whip that did dispel magic, a sword that was a trapped demon (did an Akria effect - not good near other party members), clothing that could change shape, and tons of different wines and ales. I made it up higher than 13th level...but that 1st to 13th was the best campaign...a quest for a mythical religious artifact....just for the glory of retrieving it. for me it was the world (NPCs, players, and DM) that made the campaign fun...it really didn't matter what we were doing...I still talk about that game and that was over 15 years ago. Those are the games I try to create.....I tend to DM soap operas because I want the players to want to find out what happens next. The highest compliment I can think of is players that continue to puzzle about the game weeks or even months after the game session. [/QUOTE]
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