Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's your favorite encounter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7598796" data-attributes="member: 6775477"><p>Yea, I found out badly that confusion on narrow areas is a bad combination. Had a high level PC fail against the spell while on the Demonweb (Q1 - Queen of the Demonweb Pits), and he wandered off the edge into the Abyss. They needed a wish to restore him, but they had the resource by that level.</p><p></p><p>Favorite one that I ran in 5E was a medusa as a solo monster against a 6th level party. By CR, this was an ultra easy fight, so I decided to spice it up... a lot. Her lair was a labyrinth of shortish passages with lots of twists and turns. She wore a pair of boots of striding and springing. Between 95% of the intersections was a 20' long pit that she could jump over with ease, due to the boots, but she wouldn't be seen jumping until she was out of sight. </p><p></p><p>Her strategy was to stay 1 intersection ahead of the party, firing arrows, then move. If anyone followed, they fell into the pit for some damage, but also extra time to have to get out. If they closed their eyes, they had no chance to notice/avoid the pit traps, but if they didn't they'd risk petrification. If someone did manage to get over a pit, they'd have to suffer potential petrification or be unable to attack (since they didn't know where she was). If the party would have attempted to go slowly (they didn't, but if) she also had stealth, and would have realized what they were doing and snuck up behind them to surprise them again.</p><p></p><p>The party's rogue figured out the trick quickly, but didn't tell the party. He went off his own direction, feeling out the edges of the labyrinth, then eventually snuck up on her. The rest of the party eventually got separated due to their own actions (mostly falling into pits and trying to catch up/find the fight. When the paladin got within one intersection (he could hear the cursing) while she was at the edge of the labyrinth, he snuck up on her and sneak attacked. This put in a bad spot, because if she fled down the only other path, she'd run into another PC (who was also cursing up a storm). She tried to kill the rogue in a round, but this gave the paladin time to catch up, along with the bard. With the bonus to saves by being close to the paladin, they didn't fear petrification, and she was quickly cut down.</p><p></p><p>I have no idea if the players enjoyed that encounter, but I enjoyed it immensly. I know it was frustrating as hell, because they were constantly prevented from being able to actually do much harm to her, plus they kept falling (literally) for the pit traps. Once they managed to corner her, she was dead in a little more than 1 round, and that was with half the party. Only 1 PC was petrified, and the party had a ring of wishes (that had been deliberately set in the adventure for things like this), and used it to free the PC, plus about a half dozen NPCs who joined them on their quest.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7598796, member: 6775477"] Yea, I found out badly that confusion on narrow areas is a bad combination. Had a high level PC fail against the spell while on the Demonweb (Q1 - Queen of the Demonweb Pits), and he wandered off the edge into the Abyss. They needed a wish to restore him, but they had the resource by that level. Favorite one that I ran in 5E was a medusa as a solo monster against a 6th level party. By CR, this was an ultra easy fight, so I decided to spice it up... a lot. Her lair was a labyrinth of shortish passages with lots of twists and turns. She wore a pair of boots of striding and springing. Between 95% of the intersections was a 20' long pit that she could jump over with ease, due to the boots, but she wouldn't be seen jumping until she was out of sight. Her strategy was to stay 1 intersection ahead of the party, firing arrows, then move. If anyone followed, they fell into the pit for some damage, but also extra time to have to get out. If they closed their eyes, they had no chance to notice/avoid the pit traps, but if they didn't they'd risk petrification. If someone did manage to get over a pit, they'd have to suffer potential petrification or be unable to attack (since they didn't know where she was). If the party would have attempted to go slowly (they didn't, but if) she also had stealth, and would have realized what they were doing and snuck up behind them to surprise them again. The party's rogue figured out the trick quickly, but didn't tell the party. He went off his own direction, feeling out the edges of the labyrinth, then eventually snuck up on her. The rest of the party eventually got separated due to their own actions (mostly falling into pits and trying to catch up/find the fight. When the paladin got within one intersection (he could hear the cursing) while she was at the edge of the labyrinth, he snuck up on her and sneak attacked. This put in a bad spot, because if she fled down the only other path, she'd run into another PC (who was also cursing up a storm). She tried to kill the rogue in a round, but this gave the paladin time to catch up, along with the bard. With the bonus to saves by being close to the paladin, they didn't fear petrification, and she was quickly cut down. I have no idea if the players enjoyed that encounter, but I enjoyed it immensly. I know it was frustrating as hell, because they were constantly prevented from being able to actually do much harm to her, plus they kept falling (literally) for the pit traps. Once they managed to corner her, she was dead in a little more than 1 round, and that was with half the party. Only 1 PC was petrified, and the party had a ring of wishes (that had been deliberately set in the adventure for things like this), and used it to free the PC, plus about a half dozen NPCs who joined them on their quest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's your favorite encounter?
Top