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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's your favorite form of racial support?
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<blockquote data-quote="mudlock" data-source="post: 5538016" data-attributes="member: 95211"><p>(Consider this a "staking out an exaggerated version of my stance for the sake of argument" post.)</p><p></p><p>Perhaps that's how they're mostly, but not exclusively used now. But how is, for instance, the at-will rogue utility (forget the name) that eliminates the stealth penalty for moving more than 2 squares better as a power than as a feat? I believe there's even a feat that does the exact same thing. And what about power attack, which isn't static, but is something that you have to choose whether or not to use each time it's available. So, one, I don't think the line is as clear-cut as you'd like to believe. What's "bad" about having a power that says "you have 2 more healing surges"? (Just give it a different color than green, red, or black <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Not to mention feats that give you a power, like CD feats or some MC feats.)</p><p></p><p>Two: breaking feats into smaller groups might help some with bloat. There are how many hundreds of feats that have zero requirements; that literally any character can take at first level? Divide them up, assign them to different levels, different classes, different races... it might make the decision process every other time you level up easier.</p><p></p><p>I dunno. There's been a lot of threads recently along the lines of feats: what are they good for? or complaining about "feat taxes" etc. etc., and it's just got me thinking. Why NOT have just ONE thing--powers--that can fill the role currently taken up by powers and feats? It's something I've been thinking about.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5538016, member: 95211"] (Consider this a "staking out an exaggerated version of my stance for the sake of argument" post.) Perhaps that's how they're mostly, but not exclusively used now. But how is, for instance, the at-will rogue utility (forget the name) that eliminates the stealth penalty for moving more than 2 squares better as a power than as a feat? I believe there's even a feat that does the exact same thing. And what about power attack, which isn't static, but is something that you have to choose whether or not to use each time it's available. So, one, I don't think the line is as clear-cut as you'd like to believe. What's "bad" about having a power that says "you have 2 more healing surges"? (Just give it a different color than green, red, or black ;) (Not to mention feats that give you a power, like CD feats or some MC feats.) Two: breaking feats into smaller groups might help some with bloat. There are how many hundreds of feats that have zero requirements; that literally any character can take at first level? Divide them up, assign them to different levels, different classes, different races... it might make the decision process every other time you level up easier. I dunno. There's been a lot of threads recently along the lines of feats: what are they good for? or complaining about "feat taxes" etc. etc., and it's just got me thinking. Why NOT have just ONE thing--powers--that can fill the role currently taken up by powers and feats? It's something I've been thinking about. [/QUOTE]
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What's your favorite form of racial support?
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