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<blockquote data-quote="Sword of Spirit" data-source="post: 6243889" data-attributes="member: 6677017"><p>As Neonchameleon brought up, we'd need to know what kind of game you are looking for in order to point you in the right direction. FATE is a <em>very</em> different experience from an OSR retro-clone.</p><p></p><p>Here are a few questions to help you decide what sort of RPG you are looking for, and what sort of experience you want to give these first time players.</p><p></p><p>1. Am I looking for something that is basically like D&D, or completely different?</p><p>2. Do I want the rules to be about as complex, simpler, or more detailed than D&D?</p><p>3. Do I want to give players narrative control? (Ie, players have ways of dictating events in the game other than the actions of their own characters--such as spending a resource to declare that things just happen to work out right, and how they do)</p><p>4. Do I want the focus to be more on telling a story, on playing a game, or on world/setting exploration?</p><p>5. What are my genre preferences?</p><p>6. Am I looking for larger than life characters, or people that can die from a single arrow or gunshot wound?</p><p>7. Do I intend to spend lots of time preparing for a game session, or do I want a game that lends itself to fast improvisational GMing?</p><p></p><p>Without knowing the answers to those sorts of questions, our suggestions are of limited usefulness. You'll spend hours looking at recommendations that don't fit what you want <em>at all</em>.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6243889, member: 6677017"] As Neonchameleon brought up, we'd need to know what kind of game you are looking for in order to point you in the right direction. FATE is a [I]very[/I] different experience from an OSR retro-clone. Here are a few questions to help you decide what sort of RPG you are looking for, and what sort of experience you want to give these first time players. 1. Am I looking for something that is basically like D&D, or completely different? 2. Do I want the rules to be about as complex, simpler, or more detailed than D&D? 3. Do I want to give players narrative control? (Ie, players have ways of dictating events in the game other than the actions of their own characters--such as spending a resource to declare that things just happen to work out right, and how they do) 4. Do I want the focus to be more on telling a story, on playing a game, or on world/setting exploration? 5. What are my genre preferences? 6. Am I looking for larger than life characters, or people that can die from a single arrow or gunshot wound? 7. Do I intend to spend lots of time preparing for a game session, or do I want a game that lends itself to fast improvisational GMing? Without knowing the answers to those sorts of questions, our suggestions are of limited usefulness. You'll spend hours looking at recommendations that don't fit what you want [I]at all[/I]. [/QUOTE]
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