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<blockquote data-quote="Eosin the Red" data-source="post: 3887179" data-attributes="member: 168"><p>My OD&D group had some odd characters and some odder intercharacter relationships. The campaign lasted several years before I got orders to ship out back to the USA. I was returning stateside after 5 years. Everyone knew that....</p><p></p><p>Character #1 is a powerful wizard (13th level) who is selfish and driven by his lust for arcane power. He has done a number of evils earning him the hate and pity of the party cleric - a female Dudly Doright. The two have often come to blows but never quite got lethal.</p><p></p><p>Character #2 is a female cleric of Baldur (played by a female). The character has long felt that the world would be better off if the wizard were dead. His evil, in her opinion, has far exceeded the good that he has done.</p><p></p><p>There is a grand finale that lasts an entire weekend. Dragons, gods, and death knights galore. I was done. Tapped. Yet there remained a feeling of unfinished business.</p><p></p><p>I never did figure out what started the ball but as I was packing up my stuff and dreaming of a shower player #1 and #2 approached me and said that they wanted their characters to "settle up." Words were exchanged and tempers grew heated. All the other characters got involved. There was a literal riot on my hands. A neutral party member approached me with a plan involving a few NPCs. The rules were settled up and everyone signed on board.</p><p></p><p>The rules - an arcane field of battle would be constructed (force wall - magic could neither escape nor enter). The force wall would remain until someone yielded or died. Two people enter, only one could leave.</p><p></p><p>It was one heck of a battle. Both sides looked likely to win at various points but the fortunes smiled (or frowned at exactly the right time). Finally, both were beaten down to the low digit hit points. Most defenses were down. Everyone knew we were in the last round. Again fortune showed her odd humor. Identical initiative. </p><p></p><p>The round left one character at -6 and the other at -7....</p><p></p><p>The wizard at -6 hit points wanted to wake up. OK... Save vs Death. -7 HP. You are awake, what now. He tries to move - nope. He mouths "help" to the neutral party. That player asks if he wants to surrender so that she can save both of them? Nope... He wants her to hold up a mirror so that he has the satisfaction of seeing the cleric die before him. The exact term was "I want to watch the #$@#& die."</p><p></p><p>I left more satisfied from that game than any other. I still remember the expressions on faces around the table. Priceless.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 3887179, member: 168"] My OD&D group had some odd characters and some odder intercharacter relationships. The campaign lasted several years before I got orders to ship out back to the USA. I was returning stateside after 5 years. Everyone knew that.... Character #1 is a powerful wizard (13th level) who is selfish and driven by his lust for arcane power. He has done a number of evils earning him the hate and pity of the party cleric - a female Dudly Doright. The two have often come to blows but never quite got lethal. Character #2 is a female cleric of Baldur (played by a female). The character has long felt that the world would be better off if the wizard were dead. His evil, in her opinion, has far exceeded the good that he has done. There is a grand finale that lasts an entire weekend. Dragons, gods, and death knights galore. I was done. Tapped. Yet there remained a feeling of unfinished business. I never did figure out what started the ball but as I was packing up my stuff and dreaming of a shower player #1 and #2 approached me and said that they wanted their characters to "settle up." Words were exchanged and tempers grew heated. All the other characters got involved. There was a literal riot on my hands. A neutral party member approached me with a plan involving a few NPCs. The rules were settled up and everyone signed on board. The rules - an arcane field of battle would be constructed (force wall - magic could neither escape nor enter). The force wall would remain until someone yielded or died. Two people enter, only one could leave. It was one heck of a battle. Both sides looked likely to win at various points but the fortunes smiled (or frowned at exactly the right time). Finally, both were beaten down to the low digit hit points. Most defenses were down. Everyone knew we were in the last round. Again fortune showed her odd humor. Identical initiative. The round left one character at -6 and the other at -7.... The wizard at -6 hit points wanted to wake up. OK... Save vs Death. -7 HP. You are awake, what now. He tries to move - nope. He mouths "help" to the neutral party. That player asks if he wants to surrender so that she can save both of them? Nope... He wants her to hold up a mirror so that he has the satisfaction of seeing the cleric die before him. The exact term was "I want to watch the #$@#& die." I left more satisfied from that game than any other. I still remember the expressions on faces around the table. Priceless. [/QUOTE]
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