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<blockquote data-quote="FunkBGR" data-source="post: 3889754" data-attributes="member: 3895"><p>I have so many, but the best is like the moment in The Gamers, where he has to roll a 20 to hit - and gets it. It's not quite the same, but you'll see.</p><p></p><p>I'm running DragonStar one shot, to show off how awesome it is. Players are a squad of space marines, sent to investigate a facility on a remote planet. They start investigating, fight some creatures, and are thinking, "hey, this is kind of fun".</p><p></p><p>Meanwhile, I'm thinking, "it's about time", and that's when I cue up the Aliens-style part of the game. Alien creatures start coming out of the woodwork, and the players end up sealing themselves inside a room, with a broken teleportation device that has no power.</p><p></p><p>The lone soulmech turns to me, and asks if he can hook his own battery up to the teleporter, and I say, "sure, with a <whatever> check, and you'll start taking damage as it drains you." He agrees, makes the check, no problem. They program the coordinates for their ship, and start jumping in. I start rolling d8's for damage per round, and get some nasty high numbers (6, 7 and 8's). He's taking damage each round as the creatures are slowly getting in, and it's down to 2 people. </p><p></p><p>That's when the Soulmech informs me he has 2 hit points left. We had established that he could die from this. He tells the last person to jump in, save themselves, and prepares to die. </p><p></p><p>I roll the die out on the table, in front of everyone. They're all straining to watch it, and holding their breath. </p><p></p><p>It comes up a 1.</p><p></p><p>Everyone starts cheering, and we said the Soulmech had just enough juice to get himself out too. It was awesome.</p></blockquote><p></p>
[QUOTE="FunkBGR, post: 3889754, member: 3895"] I have so many, but the best is like the moment in The Gamers, where he has to roll a 20 to hit - and gets it. It's not quite the same, but you'll see. I'm running DragonStar one shot, to show off how awesome it is. Players are a squad of space marines, sent to investigate a facility on a remote planet. They start investigating, fight some creatures, and are thinking, "hey, this is kind of fun". Meanwhile, I'm thinking, "it's about time", and that's when I cue up the Aliens-style part of the game. Alien creatures start coming out of the woodwork, and the players end up sealing themselves inside a room, with a broken teleportation device that has no power. The lone soulmech turns to me, and asks if he can hook his own battery up to the teleporter, and I say, "sure, with a <whatever> check, and you'll start taking damage as it drains you." He agrees, makes the check, no problem. They program the coordinates for their ship, and start jumping in. I start rolling d8's for damage per round, and get some nasty high numbers (6, 7 and 8's). He's taking damage each round as the creatures are slowly getting in, and it's down to 2 people. That's when the Soulmech informs me he has 2 hit points left. We had established that he could die from this. He tells the last person to jump in, save themselves, and prepares to die. I roll the die out on the table, in front of everyone. They're all straining to watch it, and holding their breath. It comes up a 1. Everyone starts cheering, and we said the Soulmech had just enough juice to get himself out too. It was awesome. [/QUOTE]
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