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What's Your Favorite House Rule?
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<blockquote data-quote="Razjah" data-source="post: 7228541" data-attributes="member: 98806"><p>I haven't used this house rule in a while because it was from a group in college. Any donkey/mule named Mark has a limited Dimension Door type effect. Whenever the donkey is faced with some daunting task like crossing a chasm, scaling a sheer cliff, or some other pretty much donkey impossible task- it will Dimension Door to a safe point where the party is going, so long as it is unobserved by the party. </p><p></p><p>This started as a joke from The Gamers where Mark missed the session and the players would randomly remind the GM that the character was present. This left Mark basically teleporting into the middle of battles, or joining the marching order from behind a tree. </p><p></p><p>When I was GMing a game, I lost track of the donkey and had it show up where the party was heading. They later figured it could only have gotten there from some kind of teleportation style effect. It quickly became a joke that they would just leave Mark, the donkey, one one side of a perilous situation to find him waiting for them on the safe side. This let them keep lots of various loot they couldn't otherwise carry. </p><p></p><p>Throughout college, there would be friendly NPCs who had a bunch of mules or donkeys and talked of a legendary stock of donkey that could appear anywhere. The party would get lucky with their choice of beast of burden- and always named it Mark.</p></blockquote><p></p>
[QUOTE="Razjah, post: 7228541, member: 98806"] I haven't used this house rule in a while because it was from a group in college. Any donkey/mule named Mark has a limited Dimension Door type effect. Whenever the donkey is faced with some daunting task like crossing a chasm, scaling a sheer cliff, or some other pretty much donkey impossible task- it will Dimension Door to a safe point where the party is going, so long as it is unobserved by the party. This started as a joke from The Gamers where Mark missed the session and the players would randomly remind the GM that the character was present. This left Mark basically teleporting into the middle of battles, or joining the marching order from behind a tree. When I was GMing a game, I lost track of the donkey and had it show up where the party was heading. They later figured it could only have gotten there from some kind of teleportation style effect. It quickly became a joke that they would just leave Mark, the donkey, one one side of a perilous situation to find him waiting for them on the safe side. This let them keep lots of various loot they couldn't otherwise carry. Throughout college, there would be friendly NPCs who had a bunch of mules or donkeys and talked of a legendary stock of donkey that could appear anywhere. The party would get lucky with their choice of beast of burden- and always named it Mark. [/QUOTE]
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