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What's your Favorite Kind of Player?
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<blockquote data-quote="Greg K" data-source="post: 3167747" data-attributes="member: 5038"><p>I want players that</p><p>a) do not view the game as player vs. DM.</p><p></p><p>b) Are not powergamers. By powergamer, I mean play only to kill things and take their stuff so that they can get more powerful to kill things and take their stuff, *and* sulk/whine/complain when when the rest of the group wants to focus on interacting with NPCs and doing social encounters/adventures. This style of play is valid. Just not the game that I prefer to play or run.</p><p></p><p>c) Are flexible and let campaign events dictate how the character develops. Do not pre-plan a build to 20th level and then remain adamant about sticking to the build even when the party has taken the campaign into areas of the setting that do not provide the character access to the necessary trainer or organization. I don't mind preplanning as an excercise, but be flexible if in game events delay or derail the build. Again, preplanning builds and following builds is a valid playstyle, but not the style of play with which I am interested in dealing.</p><p></p><p>d) understand that just, because they bought a book does not mean that they are entitled to use any portion of it even if the book is by WOTC.</p><p></p><p>e) do not have to always play either evil characters, one particuliar race (especially bizarre race( and/or class, </p><p></p><p>f) will interact with NPCs</p><p></p><p>g) will have their charcters initiate storylines via roleplaying and take the campaign in new directions. Some of the most memorable sessions were not planned ahead by me including:</p><p>1) the party on a whim trying to get the uptight Druid "laid"; This actually became a semi frequent subplot that eventually climaxed (pun intended) in the realm of the fey.</p><p>2) the party deciding not to follow the villain, but accompany the knight home to report to his king. Once there, the party helped him reclaim his fiancee and family holdings; </p><p>3) the party going to the druid's homeland and taking part in his promotion ceremony where they spun tales of his deeds.</p><p></p><p>h) *try* to play based on character knowledge not player knowledge.</p><p></p><p>From reading various boards, I am so grateful for my players!</p></blockquote><p></p>
[QUOTE="Greg K, post: 3167747, member: 5038"] I want players that a) do not view the game as player vs. DM. b) Are not powergamers. By powergamer, I mean play only to kill things and take their stuff so that they can get more powerful to kill things and take their stuff, *and* sulk/whine/complain when when the rest of the group wants to focus on interacting with NPCs and doing social encounters/adventures. This style of play is valid. Just not the game that I prefer to play or run. c) Are flexible and let campaign events dictate how the character develops. Do not pre-plan a build to 20th level and then remain adamant about sticking to the build even when the party has taken the campaign into areas of the setting that do not provide the character access to the necessary trainer or organization. I don't mind preplanning as an excercise, but be flexible if in game events delay or derail the build. Again, preplanning builds and following builds is a valid playstyle, but not the style of play with which I am interested in dealing. d) understand that just, because they bought a book does not mean that they are entitled to use any portion of it even if the book is by WOTC. e) do not have to always play either evil characters, one particuliar race (especially bizarre race( and/or class, f) will interact with NPCs g) will have their charcters initiate storylines via roleplaying and take the campaign in new directions. Some of the most memorable sessions were not planned ahead by me including: 1) the party on a whim trying to get the uptight Druid "laid"; This actually became a semi frequent subplot that eventually climaxed (pun intended) in the realm of the fey. 2) the party deciding not to follow the villain, but accompany the knight home to report to his king. Once there, the party helped him reclaim his fiancee and family holdings; 3) the party going to the druid's homeland and taking part in his promotion ceremony where they spun tales of his deeds. h) *try* to play based on character knowledge not player knowledge. From reading various boards, I am so grateful for my players! [/QUOTE]
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