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General Tabletop Discussion
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What's your favorite NEW spell for 5.24e?
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<blockquote data-quote="Mistwell" data-source="post: 9442566" data-attributes="member: 2525"><p>I think I'll make a case for <strong>Yolande's Regal Presence</strong>. For combats with many foes.</p><p></p><p>It's best on a PC with a high movement speed. Like a Wood Elf (35' move) with Longstrider (free spell with Woodelf +10 speed) and the Speedy feat (+10 speed). So you have a 35+10+10 = 55 speed. </p><p></p><p>Maybe Dance Bard (Inspiring Movement uses Bardic Inspiration to move half speed as reaction), since it's a Bard spell. </p><p></p><p>You cast the spell then run around the field of combat making sure every foe is passed (if you can) within at least 10 feet. Everyone takes 4d6, is pushed 10' and knocked prone (save for half). A foe comes within 5' of you on their turn they take more damage, and might be knocked prone and pushed. But if they make their save that's OK, you use your reaction and a bardic inspiration to move another 25' (no opportunity attack) tagging even more foes with damage, knock prone and push. </p><p></p><p>And because the game is more melee combat oriented now, your melee-types will all be getting advantage to attack these prone foes.</p><p></p><p>You might not even take a Magic action on your turn after that. Might be better to just dash around with this spell. </p><p></p><p>It's a pretty good spell, when facing groups of enemies.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9442566, member: 2525"] I think I'll make a case for [B]Yolande's Regal Presence[/B]. For combats with many foes. It's best on a PC with a high movement speed. Like a Wood Elf (35' move) with Longstrider (free spell with Woodelf +10 speed) and the Speedy feat (+10 speed). So you have a 35+10+10 = 55 speed. Maybe Dance Bard (Inspiring Movement uses Bardic Inspiration to move half speed as reaction), since it's a Bard spell. You cast the spell then run around the field of combat making sure every foe is passed (if you can) within at least 10 feet. Everyone takes 4d6, is pushed 10' and knocked prone (save for half). A foe comes within 5' of you on their turn they take more damage, and might be knocked prone and pushed. But if they make their save that's OK, you use your reaction and a bardic inspiration to move another 25' (no opportunity attack) tagging even more foes with damage, knock prone and push. And because the game is more melee combat oriented now, your melee-types will all be getting advantage to attack these prone foes. You might not even take a Magic action on your turn after that. Might be better to just dash around with this spell. It's a pretty good spell, when facing groups of enemies. [/QUOTE]
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What's your favorite NEW spell for 5.24e?
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