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What's your favorite NEW spell for 5.24e?
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<blockquote data-quote="Quickleaf" data-source="post: 9443793" data-attributes="member: 20323"><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> It's 4e's Healing Surge but restricted to a spell. Not a fan of this way of integrating Hit Dice expenditure. Magic does enough already.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> Better as a core feature because (a) that better supports paladin players who don't want to deal with spells, and (b) if you do want to engage with spells, it's better as a core feature because then you don't need to prepare Divine Smite as a spell, giving you one more spell to prepare.</p><p></p><p>Seems like they're trying to consolidate several elemental-themed cantrips that have more interesting effects than this one. If they are going to make new cantrips, should make them interesting.</p><p></p><p></p><p>It seems so much like a paladin spell. I don't know how they're assigning these to class lists.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> Very very powerful, with the double whammy of being blinded and unable to cast Verbal spells (most spells). However, it's also interacting with monster changes where you have the stupid "this is clearly a spell, but it's not listed as a spell, nor are the components listed so...."</p><p></p><p>It reminds me of the DNDBeyond comment about "frustrating for monsters, but fun for players" (paraphrasing). Another way to think about this spell – would this be fun to use against players? My instinct is players would quickly learn to hate this spell.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> One of the most common complaints of higher level play is Hit Point bloat leading to (a) unbeatable PCs and (b) grindy combat. Throwing around temporary hit points like big bags of candy is certainly not going to address that issue, and more likely exacerbate it.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👍🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fc.png" title="Thumbs up: medium-light skin tone :thumbsup_tone2:" data-shortname=":thumbsup_tone2:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="👍🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fc.png" title="Thumbs up: medium-light skin tone :thumbsup_tone2:" data-shortname=":thumbsup_tone2:" loading="lazy" width="64" height="64" /> Exploding dice are fun!</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> A cantrip that negates the ability to Hide (as in 2024 Hide = Invisibility), with no way to thwart it besides Dispel Magic? I see that actively harming the enjoyment of players enjoying the rogue/ranger types and similarly neutering ambush-type elite monsters. Not a fan.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👎🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fc.png" title="Thumbs down: medium-light skin tone :thumbsdown_tone2:" data-shortname=":thumbsdown_tone2:" loading="lazy" width="64" height="64" /> I'm assuming the spell does not come with a table of quick reference potions/descriptions? These sorts of things look fun on paper and lead to drag in play, IME. I wonder how this got playtested.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="👍🏼" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fc.png" title="Thumbs up: medium-light skin tone :thumbsup_tone2:" data-shortname=":thumbsup_tone2:" loading="lazy" width="64" height="64" /> Seems a bit confusing on how Pushing working in the context of entering foe's space / foe entering emanation's space... seems to imply that the Push is in relation to the vector of approach. Otherwise it's a fine spell.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9443793, member: 20323"] 👎🏼 It's 4e's Healing Surge but restricted to a spell. Not a fan of this way of integrating Hit Dice expenditure. Magic does enough already. 👎🏼 Better as a core feature because (a) that better supports paladin players who don't want to deal with spells, and (b) if you do want to engage with spells, it's better as a core feature because then you don't need to prepare Divine Smite as a spell, giving you one more spell to prepare. Seems like they're trying to consolidate several elemental-themed cantrips that have more interesting effects than this one. If they are going to make new cantrips, should make them interesting. It seems so much like a paladin spell. I don't know how they're assigning these to class lists. 👎🏼 Very very powerful, with the double whammy of being blinded and unable to cast Verbal spells (most spells). However, it's also interacting with monster changes where you have the stupid "this is clearly a spell, but it's not listed as a spell, nor are the components listed so...." It reminds me of the DNDBeyond comment about "frustrating for monsters, but fun for players" (paraphrasing). Another way to think about this spell – would this be fun to use against players? My instinct is players would quickly learn to hate this spell. 👎🏼👎🏼 One of the most common complaints of higher level play is Hit Point bloat leading to (a) unbeatable PCs and (b) grindy combat. Throwing around temporary hit points like big bags of candy is certainly not going to address that issue, and more likely exacerbate it. 👍🏼👍🏼 Exploding dice are fun! 👎🏼 A cantrip that negates the ability to Hide (as in 2024 Hide = Invisibility), with no way to thwart it besides Dispel Magic? I see that actively harming the enjoyment of players enjoying the rogue/ranger types and similarly neutering ambush-type elite monsters. Not a fan. 👎🏼 I'm assuming the spell does not come with a table of quick reference potions/descriptions? These sorts of things look fun on paper and lead to drag in play, IME. I wonder how this got playtested. 👍🏼 Seems a bit confusing on how Pushing working in the context of entering foe's space / foe entering emanation's space... seems to imply that the Push is in relation to the vector of approach. Otherwise it's a fine spell. [/QUOTE]
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