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What's your favorite spell system?
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<blockquote data-quote="Glyfair" data-source="post: 3188770" data-attributes="member: 53"><p>You know, I've never really seen a magic system that I felt was completely right. I've always felt I was "settling."</p><p></p><p>It's been a long time since I used the <em>Dragonquest</em> system. I'm not even sure I used it when we played <em>DQ</em> (can't remember what type of character I was playing). I did, however, use the magic system in a couple of <em>Melanda, Land of Mystery</em> campaigns. I felt it was a good system to graft onto other systems.</p><p></p><p>The <em>Sovereign Stone</em> system seemed like an interesting variation for a low magic world, but I never got to test it. It did feel like the spells should be a bit more for the length of time required to cast them, though.</p><p></p><p>For D&D, though, my favorite is Monte's <em>Arcana Unearthed/Evolved</em> system. Heightened/diminished spells are something I absolutely would like to see in the next update of the D&D system. Spell templates are a nice idea, allowing variations on spells without having 6 variations of the same spell floating around the books. The only thing I'd consider changing is keeping the divide between divine & arcane magic in some way.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3188770, member: 53"] You know, I've never really seen a magic system that I felt was completely right. I've always felt I was "settling." It's been a long time since I used the [I]Dragonquest[/I] system. I'm not even sure I used it when we played [I]DQ[/I] (can't remember what type of character I was playing). I did, however, use the magic system in a couple of [I]Melanda, Land of Mystery[/I] campaigns. I felt it was a good system to graft onto other systems. The [I]Sovereign Stone[/I] system seemed like an interesting variation for a low magic world, but I never got to test it. It did feel like the spells should be a bit more for the length of time required to cast them, though. For D&D, though, my favorite is Monte's [I]Arcana Unearthed/Evolved[/I] system. Heightened/diminished spells are something I absolutely would like to see in the next update of the D&D system. Spell templates are a nice idea, allowing variations on spells without having 6 variations of the same spell floating around the books. The only thing I'd consider changing is keeping the divide between divine & arcane magic in some way. [/QUOTE]
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