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What's your favorite spell system?
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<blockquote data-quote="Plane Sailing" data-source="post: 3191009" data-attributes="member: 114"><p>I wonder what a world with vancian magic would look like if you could re-prepare spells at any time you had a spare slot free, rather than after 8 hours rest?</p><p></p><p>So many things now are being introduced which break out of the 24 hour cycle to recover spells (psionic feats, Tome of Battle manouvres, warlock invocations to name just a few). A vancian system which enabled wizards to use their 15mins/60 mins to refill used slots might be an interesting option.</p><p></p><p>My favourite system that I've used in anything is Runequest2. I liked the nonstackable battlemagic which you powered with your own spirit and the stackable, powerful rune magic that you gained through sacrficing your life force to your god and you regained by prayer at a temple.</p><p></p><p>I like the idea of Cthulhu d20, where each spell has to be learned separately, and casting a spell costs you SAN and ability damage. You can cast as much as you know and like but...</p><p></p><p>I also like the Arcana Unearthed model of splitting and merging spell slots, along with heightened and lowered versions of spells and quality material components and feat related options (as others have mentioned).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3191009, member: 114"] I wonder what a world with vancian magic would look like if you could re-prepare spells at any time you had a spare slot free, rather than after 8 hours rest? So many things now are being introduced which break out of the 24 hour cycle to recover spells (psionic feats, Tome of Battle manouvres, warlock invocations to name just a few). A vancian system which enabled wizards to use their 15mins/60 mins to refill used slots might be an interesting option. My favourite system that I've used in anything is Runequest2. I liked the nonstackable battlemagic which you powered with your own spirit and the stackable, powerful rune magic that you gained through sacrficing your life force to your god and you regained by prayer at a temple. I like the idea of Cthulhu d20, where each spell has to be learned separately, and casting a spell costs you SAN and ability damage. You can cast as much as you know and like but... I also like the Arcana Unearthed model of splitting and merging spell slots, along with heightened and lowered versions of spells and quality material components and feat related options (as others have mentioned). Cheers [/QUOTE]
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What's your favorite spell system?
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