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General Tabletop Discussion
*TTRPGs General
What's your favorite spell system?
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<blockquote data-quote="Danyael" data-source="post: 3193604" data-attributes="member: 46133"><p>It doesn't seem that there's a spell system with high number of faithfuls behind it.... and let me explain a little better what I have done (that's the original goal; explaining your favorite SPELL system).</p><p></p><p>I am not saying that D&D's magic system is bad, it is the Vancian System I'm analyzing. Some of you said that you loved how the Book of Nine Sword handled the Maneuvers, but sincerely, I was expecting more from that book; "either you know how to make this maneuver or you don't" was my first expression after reading a book that I felt kicked me in the crotch. I favor "fatigue" systems + skill checks, but the nature of d20 (that is, the die) makes such a system very unstable, unless the most basic spell has a DC of 5. Augmentations (after 3.5 Psionics) are a must (IMO) but I believe that there should be a universal table which lists the possible augmentations, stating that some augmentations are not possible to some spells (actually, a group of spells under the same descriptor or school or whatever). Anyhow, this could end up "delaying" the time in which you should acquire new spells (powerful ones that is).</p><p></p><p>That'd be me. Now, talking about "magic systems", I think that the entire list of spells in D&D are alright. There's something that bothers me regarding a class though; the Eldritch Knight. I know that some of the prestige classes in the DMG are supposed to be "accesses" to two classes at the same time, but this class in particular should have a totally different approach. Consider: a "spell" that allows you to charge your weapon with elemental magic, another that allows you to attack at range with a melee weapon (sort of spell + attack magic, to honor the name).</p><p></p><p>A lot of these sort of classes could have a different approach, creating multiple "magic" versions. (Remember 2E Psionic Magic? they could not be cast either by a wizard or a psion; only by a person who could "join" both).</p><p></p><p>I don't know... I'd like to see the "mage" or spellcasters to have a stronger role in combat.</p></blockquote><p></p>
[QUOTE="Danyael, post: 3193604, member: 46133"] It doesn't seem that there's a spell system with high number of faithfuls behind it.... and let me explain a little better what I have done (that's the original goal; explaining your favorite SPELL system). I am not saying that D&D's magic system is bad, it is the Vancian System I'm analyzing. Some of you said that you loved how the Book of Nine Sword handled the Maneuvers, but sincerely, I was expecting more from that book; "either you know how to make this maneuver or you don't" was my first expression after reading a book that I felt kicked me in the crotch. I favor "fatigue" systems + skill checks, but the nature of d20 (that is, the die) makes such a system very unstable, unless the most basic spell has a DC of 5. Augmentations (after 3.5 Psionics) are a must (IMO) but I believe that there should be a universal table which lists the possible augmentations, stating that some augmentations are not possible to some spells (actually, a group of spells under the same descriptor or school or whatever). Anyhow, this could end up "delaying" the time in which you should acquire new spells (powerful ones that is). That'd be me. Now, talking about "magic systems", I think that the entire list of spells in D&D are alright. There's something that bothers me regarding a class though; the Eldritch Knight. I know that some of the prestige classes in the DMG are supposed to be "accesses" to two classes at the same time, but this class in particular should have a totally different approach. Consider: a "spell" that allows you to charge your weapon with elemental magic, another that allows you to attack at range with a melee weapon (sort of spell + attack magic, to honor the name). A lot of these sort of classes could have a different approach, creating multiple "magic" versions. (Remember 2E Psionic Magic? they could not be cast either by a wizard or a psion; only by a person who could "join" both). I don't know... I'd like to see the "mage" or spellcasters to have a stronger role in combat. [/QUOTE]
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