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What's your favorite spellcasting system?
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<blockquote data-quote="SSquirrel" data-source="post: 5479892" data-attributes="member: 5202"><p>For something that is still pretty close to D&D magic but much more flexible, I have to go with the magic system from Monte Cook's Arcana Evolved. The strong emphasis on caster implements was carried into 4E and while it is still Vancian magic, you can weave spellslots to obtain more lower or higher level spells and you can easily add new modifiers to the spells once you know them. So every spell could be fire based if you wanted. Really helps with theming.</p><p></p><p>The ENWorld Elements of Magic, Lyceian Arcana and Mythic Earth supplements were a evry interesting series of twists to d20 magic that I sadly never got to actually play. They looked like they would be pretty neat tho.</p><p></p><p>I have to go with Umbran and a couple others tho for my top non-D&D style magic and go with Mage. Specifically Old World of Darkness pre-Revised (so 1st or 2nd Ed Mage) as in Revised they basically destroyed the game. They made it ridiculously hard to cross the Gauntlet anymore, made Paradox even nastier. Basically said "Hey the Technocracy is winning, you're screwed, why are you even playing?". There were 9 spheres of magic and with a careful blending of spheres, you could accomplish nearly anything. Heck in the original edition it made it sound like Forces 5 would let you create black holes. In 2nd ed they specifically said you could NOT do that. Probably b/c people like me were doing things like that in games heh.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5479892, member: 5202"] For something that is still pretty close to D&D magic but much more flexible, I have to go with the magic system from Monte Cook's Arcana Evolved. The strong emphasis on caster implements was carried into 4E and while it is still Vancian magic, you can weave spellslots to obtain more lower or higher level spells and you can easily add new modifiers to the spells once you know them. So every spell could be fire based if you wanted. Really helps with theming. The ENWorld Elements of Magic, Lyceian Arcana and Mythic Earth supplements were a evry interesting series of twists to d20 magic that I sadly never got to actually play. They looked like they would be pretty neat tho. I have to go with Umbran and a couple others tho for my top non-D&D style magic and go with Mage. Specifically Old World of Darkness pre-Revised (so 1st or 2nd Ed Mage) as in Revised they basically destroyed the game. They made it ridiculously hard to cross the Gauntlet anymore, made Paradox even nastier. Basically said "Hey the Technocracy is winning, you're screwed, why are you even playing?". There were 9 spheres of magic and with a careful blending of spheres, you could accomplish nearly anything. Heck in the original edition it made it sound like Forces 5 would let you create black holes. In 2nd ed they specifically said you could NOT do that. Probably b/c people like me were doing things like that in games heh. [/QUOTE]
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