Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's your favorite spellcasting system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 5484718" data-attributes="member: 45197"><p>Hiya.</p><p> </p><p> Well, seems nobody has mentioned it yet, so...</p><p> </p><p> My favorite magic system is an old one from a RPG called "Powers & Perils" (which, by the way, you can get most of the rules for free from: <a href="http://www.powersandperils.org" target="_blank">www.powersandperils.org</a> ).</p><p> </p><p> Basically, you have a MEL (Magic Experience Level). This is basically how experienced you are in the magical arts (in D&D'ism...your "level"). To cast spells you use Mana Points. </p><p> Your spells all have an "EL" (Expertise Level)...this is how good you are <em>at that spell</em>. All spells start at EL 0 and increase only via actually casting them. You can choose to cast a spell at a lower EL than you have it at...this reduces your casting cost (Mana Points), but also reduces it's effectiveness. Spells also have a Base Mana Cost (which is how difficult and 'expensive' it is to cast...simple spells may have a BMC of 1 to 3, but the most powerful ones have BMC's of 10 to 15 or more). The BMC also determines how hard it is to increase your EL in that spell.</p><p> Your total Mana goes up when your MEL goes up.</p><p> The bottom line is that if you are a 20-year veteren arch-mage of 17th MEL, but you've only ever cast "Foyson Theft" twice in your lifetime...you're gonna suck with it; you'll cast it successfully, most likely, but it's not going to be very powerful at all, as your EL is probably still 0 or maybe 1.</p><p> </p><p> Anyway, the added benefit of this system is that wands, rods and staves help a wizard with casting spells (reduces casting cost and allows you to cast 'more mana' than you normally could). These can also be enchanted with specific spells and all that goodness that comes with it, as normal.</p><p> </p><p> I love that system! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Magic is quite powerful, to be sure, but it can also be dangerous...the three results for casting a spell are "Success", "Failure", and "Abysmal Failure". You do NOT want to get the later! I once had the BBEG goblin shaman-warrior, for his first action of the combat, get an Abysmal Failure on a Chain Lighning spell...he died in a spectacular display of electrical fireworks and a satisfying "BZZZ-KA-BOOOM!". His followers stared dumbfounded for a few seconds (as did the party). Then they promptly dropped their weapons and surrendered. Not *quite* the ending I had in mind for the adventure, but definitly memorable! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>^_^</p><p> </p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5484718, member: 45197"] Hiya. Well, seems nobody has mentioned it yet, so... My favorite magic system is an old one from a RPG called "Powers & Perils" (which, by the way, you can get most of the rules for free from: [URL="http://www.powersandperils.org"]www.powersandperils.org[/URL] ). Basically, you have a MEL (Magic Experience Level). This is basically how experienced you are in the magical arts (in D&D'ism...your "level"). To cast spells you use Mana Points. Your spells all have an "EL" (Expertise Level)...this is how good you are [i]at that spell[/i]. All spells start at EL 0 and increase only via actually casting them. You can choose to cast a spell at a lower EL than you have it at...this reduces your casting cost (Mana Points), but also reduces it's effectiveness. Spells also have a Base Mana Cost (which is how difficult and 'expensive' it is to cast...simple spells may have a BMC of 1 to 3, but the most powerful ones have BMC's of 10 to 15 or more). The BMC also determines how hard it is to increase your EL in that spell. Your total Mana goes up when your MEL goes up. The bottom line is that if you are a 20-year veteren arch-mage of 17th MEL, but you've only ever cast "Foyson Theft" twice in your lifetime...you're gonna suck with it; you'll cast it successfully, most likely, but it's not going to be very powerful at all, as your EL is probably still 0 or maybe 1. Anyway, the added benefit of this system is that wands, rods and staves help a wizard with casting spells (reduces casting cost and allows you to cast 'more mana' than you normally could). These can also be enchanted with specific spells and all that goodness that comes with it, as normal. I love that system! :) Magic is quite powerful, to be sure, but it can also be dangerous...the three results for casting a spell are "Success", "Failure", and "Abysmal Failure". You do NOT want to get the later! I once had the BBEG goblin shaman-warrior, for his first action of the combat, get an Abysmal Failure on a Chain Lighning spell...he died in a spectacular display of electrical fireworks and a satisfying "BZZZ-KA-BOOOM!". His followers stared dumbfounded for a few seconds (as did the party). Then they promptly dropped their weapons and surrendered. Not *quite* the ending I had in mind for the adventure, but definitly memorable! :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your favorite spellcasting system?
Top