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*TTRPGs General
What's your favorite superhero TTRPG and why?
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<blockquote data-quote="Blue" data-source="post: 8319955" data-attributes="member: 20564"><p>Champions was my #1 hands down favorite. But frankly it was because I was in some really superlative campaigns of it, and the first superhero sysem I ran. Started with 2nd ed, all the softcovers, but the BBB (Big Blue Book, a/k/a 3rd) was my favorite edition. I've heard good things about FREd (Fifth Revised Edition). Yes, it's combat can be long - I put it around 4e paragon levels in terms of time needed once you get past the learning curve. We used to do a yearly crossover even between different campaigns but with a single DM, and with 18-22 PCs plus villains (often on different battlefields but using the same phase count) it could last for three and a half to four hours. But with a normal group it was 45-60 minutes for a good combat, or quicker dealing with agents and mooks. Recently went to play 6th Ed and found it missing nostalgia that I was expecting that left me cold.</p><p></p><p>I haven't played Champions for over a decade. Several times a year I make characters. That's the staying power of it for me.</p><p></p><p>Marvel Heroic Roleplay (and now Cortex Prime) - Thor and Hawkeye go out on a drinking buddy night and fall into adventure and the system doesn't blink an eyelash at the differences in power level. Also that XP was not about growing more powerful, but character growth and unlocking options.</p><p></p><p>Various Fate. Venture City I did the most with. Read Wearing the Cape because I like the novel series but never got a chance to play it. Ran just freeform Fate with aspects for pwoers for non-TTRPG people with no notice and they loved it. I've read Spirit of the Century and Shadows of the Century but haven't run them.</p><p></p><p>Played both V&V and M&M back in the 1900s. (Heh, I liked writing that.) Didn't work for me as much. Probably the first edition of both and never revisited.</p><p></p><p>TMNT and other Strangeness was the Palladium system which I was never a fan of. Still, loved the source material. Heroes Unlimited, also Palladium, didn't even have that going for it.</p><p></p><p>Read FASERIP but played very little.</p><p></p><p>Modern ones I haven't tried but have been told to give a try include Sentinel Comics, Masks (young supers coming into their own), Worlds in Peril (PbtA), Galaxies in PEril (Forged in the Dark successor)</p><p></p><p>Really, really want to get into a good supers game with a lot of inter-party drama and RP, like a Young Justice or Teen Titans, though it doesn't need to be young heroes.</p></blockquote><p></p>
[QUOTE="Blue, post: 8319955, member: 20564"] Champions was my #1 hands down favorite. But frankly it was because I was in some really superlative campaigns of it, and the first superhero sysem I ran. Started with 2nd ed, all the softcovers, but the BBB (Big Blue Book, a/k/a 3rd) was my favorite edition. I've heard good things about FREd (Fifth Revised Edition). Yes, it's combat can be long - I put it around 4e paragon levels in terms of time needed once you get past the learning curve. We used to do a yearly crossover even between different campaigns but with a single DM, and with 18-22 PCs plus villains (often on different battlefields but using the same phase count) it could last for three and a half to four hours. But with a normal group it was 45-60 minutes for a good combat, or quicker dealing with agents and mooks. Recently went to play 6th Ed and found it missing nostalgia that I was expecting that left me cold. I haven't played Champions for over a decade. Several times a year I make characters. That's the staying power of it for me. Marvel Heroic Roleplay (and now Cortex Prime) - Thor and Hawkeye go out on a drinking buddy night and fall into adventure and the system doesn't blink an eyelash at the differences in power level. Also that XP was not about growing more powerful, but character growth and unlocking options. Various Fate. Venture City I did the most with. Read Wearing the Cape because I like the novel series but never got a chance to play it. Ran just freeform Fate with aspects for pwoers for non-TTRPG people with no notice and they loved it. I've read Spirit of the Century and Shadows of the Century but haven't run them. Played both V&V and M&M back in the 1900s. (Heh, I liked writing that.) Didn't work for me as much. Probably the first edition of both and never revisited. TMNT and other Strangeness was the Palladium system which I was never a fan of. Still, loved the source material. Heroes Unlimited, also Palladium, didn't even have that going for it. Read FASERIP but played very little. Modern ones I haven't tried but have been told to give a try include Sentinel Comics, Masks (young supers coming into their own), Worlds in Peril (PbtA), Galaxies in PEril (Forged in the Dark successor) Really, really want to get into a good supers game with a lot of inter-party drama and RP, like a Young Justice or Teen Titans, though it doesn't need to be young heroes. [/QUOTE]
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What's your favorite superhero TTRPG and why?
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