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What's your favorite superhero TTRPG and why?
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<blockquote data-quote="Thomas Shey" data-source="post: 8320373" data-attributes="member: 7026617"><p>Just saying that from where they sit, there's a legitimate reason to say that MHR didn't have a character generation system. I get that they didn't really think anything more was needed, or perhaps appropriate, but as I've noted, if modelling is a "character generation system", its one in every game ever. That's just going to be a problem for some people.</p><p></p><p></p><p></p><p>The people who have that issue generally don't present MSH as a model superhero system either; I don't think random character gen without strong constraints makes a lick of sense in a superhero game anyway, and then there's the issue you mention.</p><p></p><p></p><p></p><p>Well, I'm going to acknowledge here that its harder to build characters out of balance with each other in Cortex than in most games, but I have two caveats on that: 1. Harder is not the same as impossible, and 2. The reason that's the case (the compression of practical range of numbers) isn't an unmixed virtue to everyone.</p><p></p><p></p><p></p><p>Well, assuming that the power level presumed for the campaign allows it--its always possible to have a character concept you fall in low with that just doesn't fit well in the campaign power level, no matter what supers system you're using--supers games in general are good about that, since the only subset of superhero settings that have any significant zero-to-hero progression are the teen/trainee superhero subgenre. Its why on genre grounds its always defensible to have zero-progression, though that doesn't mean its satisfying to people.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8320373, member: 7026617"] Just saying that from where they sit, there's a legitimate reason to say that MHR didn't have a character generation system. I get that they didn't really think anything more was needed, or perhaps appropriate, but as I've noted, if modelling is a "character generation system", its one in every game ever. That's just going to be a problem for some people. The people who have that issue generally don't present MSH as a model superhero system either; I don't think random character gen without strong constraints makes a lick of sense in a superhero game anyway, and then there's the issue you mention. Well, I'm going to acknowledge here that its harder to build characters out of balance with each other in Cortex than in most games, but I have two caveats on that: 1. Harder is not the same as impossible, and 2. The reason that's the case (the compression of practical range of numbers) isn't an unmixed virtue to everyone. Well, assuming that the power level presumed for the campaign allows it--its always possible to have a character concept you fall in low with that just doesn't fit well in the campaign power level, no matter what supers system you're using--supers games in general are good about that, since the only subset of superhero settings that have any significant zero-to-hero progression are the teen/trainee superhero subgenre. Its why on genre grounds its always defensible to have zero-progression, though that doesn't mean its satisfying to people. [/QUOTE]
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What's your favorite superhero TTRPG and why?
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