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What's your favorite superhero TTRPG and why?
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<blockquote data-quote="hawkeyefan" data-source="post: 8320696" data-attributes="member: 6785785"><p>Poor Hulk and Thor constantly belittled in discussions of superhero RPGs and comparative ability! </p><p></p><p></p><p></p><p>Kidding aside, I don’t think they’re as different as you say. I mean, from a brute strength or raw power angle, sure, Hulk’s basically the apex.</p><p></p><p>But Unearthly or Class 100 Strength aside…the two characters are both shown to be effective in the comics. They just go about it in different ways.</p><p></p><p>So any game that is going to expect two characters like these to coexist should likely be designed to do so. Or at the very least, designed not to inhibit it or to screw one player over.</p><p></p><p>So if the system boils down to opposing maths and not much else, then that may be problematic. But if the system is more flexible then it should work like it does in the comics.</p><p></p><p>To give some specific examples (because I feel I must), in the Earth’s Mightiest Heroes cartoon, Hawkeye defeats the Hulk by threatening him. The Hulk laughs….and anger gone, he turns back into Banner and Hawkeye takes him into custody.</p><p></p><p>In Solo Avengers issue 12, Hawkeye does indeed defeat the Abomination. Ultimately he takes him down using an adamantium tipped arrow that releases an incredible electrical charge (designed with the intention of destroying Ultron if he ever showed up again).</p><p></p><p>And in West Coast Avengers Annual 2, Hawkeye takes out She-Hulk in a one on one battle. Basically, he keeps her at a distance, manages to knock her into water, uses some explosives to keep her from surfacing, then when she does, he hits her with a KO gas arrow just as she’s gulping air….and it knocks her out long enough for him to claim victory.</p><p></p><p>He’s pulled off all kinds of crazy things over the years. Not to the absurd level of Batman….but to me, how a game handles this kind of stuff is a huge indicator if I’ll enjoy it or not.</p><p></p><p>It’s one area where MSH from TSR kind of falters, which is a shame because otherwise that game would be nearly flawless. I’ve only played Marvel Heroic a handful of times, but it seemed less of an issue.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8320696, member: 6785785"] Poor Hulk and Thor constantly belittled in discussions of superhero RPGs and comparative ability! Kidding aside, I don’t think they’re as different as you say. I mean, from a brute strength or raw power angle, sure, Hulk’s basically the apex. But Unearthly or Class 100 Strength aside…the two characters are both shown to be effective in the comics. They just go about it in different ways. So any game that is going to expect two characters like these to coexist should likely be designed to do so. Or at the very least, designed not to inhibit it or to screw one player over. So if the system boils down to opposing maths and not much else, then that may be problematic. But if the system is more flexible then it should work like it does in the comics. To give some specific examples (because I feel I must), in the Earth’s Mightiest Heroes cartoon, Hawkeye defeats the Hulk by threatening him. The Hulk laughs….and anger gone, he turns back into Banner and Hawkeye takes him into custody. In Solo Avengers issue 12, Hawkeye does indeed defeat the Abomination. Ultimately he takes him down using an adamantium tipped arrow that releases an incredible electrical charge (designed with the intention of destroying Ultron if he ever showed up again). And in West Coast Avengers Annual 2, Hawkeye takes out She-Hulk in a one on one battle. Basically, he keeps her at a distance, manages to knock her into water, uses some explosives to keep her from surfacing, then when she does, he hits her with a KO gas arrow just as she’s gulping air….and it knocks her out long enough for him to claim victory. He’s pulled off all kinds of crazy things over the years. Not to the absurd level of Batman….but to me, how a game handles this kind of stuff is a huge indicator if I’ll enjoy it or not. It’s one area where MSH from TSR kind of falters, which is a shame because otherwise that game would be nearly flawless. I’ve only played Marvel Heroic a handful of times, but it seemed less of an issue. [/QUOTE]
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