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General Tabletop Discussion
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What's your favorite superhero TTRPG and why?
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<blockquote data-quote="DrunkonDuty" data-source="post: 8322945" data-attributes="member: 54364"><p>As a Storm fan I really should track this down and enjoy the hell out of it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>Agreed, authorial fiat making character's do stuff they just shouldn't be able to do is not a virtue in a game. Or in the original comic. It just does no favours for anyone involved; not the reader, not the fictional characters. One of my most hated examples of this is Spiderman taking out Galactus's herald, Firelord. Now I love me some Spidey. He's my #1 fave spandex wearing fool. But there is no way in Mephisto's Realm that Spidey could take out Firelord. None. NONE! </p><p></p><p><ahem> sorry, got carried away there. In my defence it's only been about 35 years or so since it happened.</p><p></p><p></p><p></p><p>Agreed. I think something like this is essential for any sort of super soap opera story - frinstance Claremont's X-Men; the best X-Men. </p><p></p><p>Now... how would I do this in Champions?????? I mean, I hate the idea of having another number to track...</p><p></p><p>How about - anytime a psychological complication is invoked in a negative fashion the character accrues some sort of "having a bad day" point. Oh! no. a "soap" point. Or just soap for short. "If you miss yet another date with MJ you're gonna accrue some serious soap, my friend."</p><p></p><p>For those still reading I should point out that "invoking" a complication is not a Champions concept.</p><p></p><p>Soap points could simply work like bennies, but given to the GM to use against that particular hero. Hero can buy them off with their own bennies. Hmm, starting to sound a lot like FATE here. Still, that's no bad thing. And it'd be super easy to tack on.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8322945, member: 54364"] As a Storm fan I really should track this down and enjoy the hell out of it. :D Agreed, authorial fiat making character's do stuff they just shouldn't be able to do is not a virtue in a game. Or in the original comic. It just does no favours for anyone involved; not the reader, not the fictional characters. One of my most hated examples of this is Spiderman taking out Galactus's herald, Firelord. Now I love me some Spidey. He's my #1 fave spandex wearing fool. But there is no way in Mephisto's Realm that Spidey could take out Firelord. None. NONE! <ahem> sorry, got carried away there. In my defence it's only been about 35 years or so since it happened. Agreed. I think something like this is essential for any sort of super soap opera story - frinstance Claremont's X-Men; the best X-Men. Now... how would I do this in Champions?????? I mean, I hate the idea of having another number to track... How about - anytime a psychological complication is invoked in a negative fashion the character accrues some sort of "having a bad day" point. Oh! no. a "soap" point. Or just soap for short. "If you miss yet another date with MJ you're gonna accrue some serious soap, my friend." For those still reading I should point out that "invoking" a complication is not a Champions concept. Soap points could simply work like bennies, but given to the GM to use against that particular hero. Hero can buy them off with their own bennies. Hmm, starting to sound a lot like FATE here. Still, that's no bad thing. And it'd be super easy to tack on. [/QUOTE]
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