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*TTRPGs General
What's your favorite superhero TTRPG and why?
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<blockquote data-quote="Thomas Shey" data-source="post: 8325019" data-attributes="member: 7026617"><p>Yeah, to be specific (and this is over and above the SW supers rules being really reluctant to let you have anything which could look like a plot breaker--something the system is generally really hesitant with--which makes it super conservative about some types of senses, mental powers, and even some movement powers) there's an ugly dynamic about how the damage-threshold system works with supers, which is made even worse by the fact the SPC has things that can cause damage dice to get up to as many as six (you only see this with heavy weapons in most of the other games, which is just as well because I think some artifacts start to sneak into the system with more about 3-4 because of the open-ended damage rolls). This means to be protected against the frequent gusting in damage, there's a tendency for characters to find some way to get pretty high Toughness (being harder to hit is a theoretical alternative, but its all-or-nothing nature means that when it fails its going to be pretty ugly). This means the routine attacks tend to bounce, even ones at a level that the same character puts out.</p><p></p><p>TLDR, it produces a system where the likely result is either one where characters get pasted good and thoroughly with some frequency, or one where its often hard to make them even notice you did anything. And non-damaging attacks aren't really a substitute for various reasons.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8325019, member: 7026617"] Yeah, to be specific (and this is over and above the SW supers rules being really reluctant to let you have anything which could look like a plot breaker--something the system is generally really hesitant with--which makes it super conservative about some types of senses, mental powers, and even some movement powers) there's an ugly dynamic about how the damage-threshold system works with supers, which is made even worse by the fact the SPC has things that can cause damage dice to get up to as many as six (you only see this with heavy weapons in most of the other games, which is just as well because I think some artifacts start to sneak into the system with more about 3-4 because of the open-ended damage rolls). This means to be protected against the frequent gusting in damage, there's a tendency for characters to find some way to get pretty high Toughness (being harder to hit is a theoretical alternative, but its all-or-nothing nature means that when it fails its going to be pretty ugly). This means the routine attacks tend to bounce, even ones at a level that the same character puts out. TLDR, it produces a system where the likely result is either one where characters get pasted good and thoroughly with some frequency, or one where its often hard to make them even notice you did anything. And non-damaging attacks aren't really a substitute for various reasons. [/QUOTE]
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What's your favorite superhero TTRPG and why?
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