Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's your favorite superhero TTRPG and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheHand" data-source="post: 8513945" data-attributes="member: 88835"><p>Well since this thread took a Recovery and is back in action (Champions players should get that reference), why not share some thoughts!</p><p></p><p>My first supers rpg was FASERIP and though I doubt I would play it again without some modern design sensibilities bolted on, I still have a huge nostalgic fondness for it and I can remember the name and number value of every rank. Haven't played it in ages though.</p><p></p><p>Throughout the 90's I probably logged hundreds of hours in both playing and running Champions 4e. I created so many characters with the DOS floppy disk program that the hardcover came with. It was my go-to game for anything super or near-super related. One of my most treasured rpg memories was when I got to play Champions at a convention (US West-Coast) with some of the Hero Games staff and a big guy with a resonating voice named "Mike" who I later learned was <em>Mike freaking Pondsmith</em>!! All that being said, I don't think I'd ever play Champions again. These days I find I just don't have the patience for that level of crunch in my games and even with veteran players, combats just dragged on and on (and I grew to loathe the Speed system).</p><p></p><p>I like but don't love Mutants and Masterminds. Character creation was always a struggle for most players and making 'saving throws' against damage just didn't hit me in the right feels. But I will say, it's a solid system and can do most of what Champions can do for much less of the work.</p><p></p><p>Of all the classic Super RPGs I'm sad to say I never got to play the Mayfair DC game; I actually have some of the books and the system seems to be well loved by its fans. </p><p></p><p>I've played a smattering of others, but I haven't found any Super Rpgs in recent years any that I could truly get excited about. Marvel Super Hero's seems to have its fans, but the whole Cortex system never clicked for me. I actually picked up the most recent Savage Worlds Supers Companion and have been playing that... it works pretty good if you're playing around Classic X-Men tier power, but I've heard the engine has scaling problems if you prefer to play in the world-class Justice League tiers. Savage Worlds also has its quirks, but it works for our group because most of us already know the engine and are fine with it.</p></blockquote><p></p>
[QUOTE="TheHand, post: 8513945, member: 88835"] Well since this thread took a Recovery and is back in action (Champions players should get that reference), why not share some thoughts! My first supers rpg was FASERIP and though I doubt I would play it again without some modern design sensibilities bolted on, I still have a huge nostalgic fondness for it and I can remember the name and number value of every rank. Haven't played it in ages though. Throughout the 90's I probably logged hundreds of hours in both playing and running Champions 4e. I created so many characters with the DOS floppy disk program that the hardcover came with. It was my go-to game for anything super or near-super related. One of my most treasured rpg memories was when I got to play Champions at a convention (US West-Coast) with some of the Hero Games staff and a big guy with a resonating voice named "Mike" who I later learned was [I]Mike freaking Pondsmith[/I]!! All that being said, I don't think I'd ever play Champions again. These days I find I just don't have the patience for that level of crunch in my games and even with veteran players, combats just dragged on and on (and I grew to loathe the Speed system). I like but don't love Mutants and Masterminds.[I] [/I] Character creation was always a struggle for most players and making 'saving throws' against damage just didn't hit me in the right feels. But I will say, it's a solid system and can do most of what Champions can do for much less of the work. Of all the classic Super RPGs I'm sad to say I never got to play the Mayfair DC game; I actually have some of the books and the system seems to be well loved by its fans. I've played a smattering of others, but I haven't found any Super Rpgs in recent years any that I could truly get excited about. Marvel Super Hero's seems to have its fans, but the whole Cortex system never clicked for me. I actually picked up the most recent Savage Worlds Supers Companion and have been playing that... it works pretty good if you're playing around Classic X-Men tier power, but I've heard the engine has scaling problems if you prefer to play in the world-class Justice League tiers. Savage Worlds also has its quirks, but it works for our group because most of us already know the engine and are fine with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's your favorite superhero TTRPG and why?
Top